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<blockquote data-quote="Stalker0" data-source="post: 638708" data-attributes="member: 5889"><p>Next thing your going to start cutting out xp from the ranger who happens to have +5 damage against demons, or the fighter against monsters because they are now easier for him. Or heck, just having a cleric makes things a whole lot easier with healing.</p><p></p><p>The whole thing about raising or lowering xp based on encounters should be an external thing. If orcs are behind cover, that's a tougher encounter. If the party has lost its weapons for whatever reason and fights something, that's a tougher encounter. If the party fights some guy who uses a lot of fear spells, and the party has a paladin, that's the DM giving the paladin a chance to shine, its not an "easier encounter"</p><p></p><p>So I would give the paladin xp for those traps. And even more, let's say that the paladin lost his immunity to fear for a while for whatever rp reason you can think of and he hits a fear trap. I would give him even more xp than normal. Why? Because that's an unusually difficult challenge for a man who is normally immune to fear. Hell, just the rp aspects of a paladin having to deal with fear would be worth the xp.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 638708, member: 5889"] Next thing your going to start cutting out xp from the ranger who happens to have +5 damage against demons, or the fighter against monsters because they are now easier for him. Or heck, just having a cleric makes things a whole lot easier with healing. The whole thing about raising or lowering xp based on encounters should be an external thing. If orcs are behind cover, that's a tougher encounter. If the party has lost its weapons for whatever reason and fights something, that's a tougher encounter. If the party fights some guy who uses a lot of fear spells, and the party has a paladin, that's the DM giving the paladin a chance to shine, its not an "easier encounter" So I would give the paladin xp for those traps. And even more, let's say that the paladin lost his immunity to fear for a while for whatever rp reason you can think of and he hits a fear trap. I would give him even more xp than normal. Why? Because that's an unusually difficult challenge for a man who is normally immune to fear. Hell, just the rp aspects of a paladin having to deal with fear would be worth the xp. [/QUOTE]
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