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Would you give XP for this?
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<blockquote data-quote="Chacal" data-source="post: 638767" data-attributes="member: 1349"><p><strong> </strong></p><p><strong>Unless it was the first time he saw a trap, and has an epiphany like " Oh my god , I should watch my steps" There is no survival involved in the situation. </strong></p><p><strong></strong></p><p><strong>Experience, as defined in a dictionary, </strong></p><p><strong>doesn't take into account classes of experience, for instance , an experience that might raise an expert level can amount to nothing for a paladin.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>This supposes that your DM tells you the exact amount of XP you get for every action during a game. I expect this for a CRPG, but it's not the way I've ever seen played in my limited experience. YMMV and this difference in point of view is probably the very core of our disagreement.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I didn't heard such a childish statement since I start gaming (hey the 12 year old boys we were could have done that)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>How much drama for a handful of XP for a Trap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></strong></p><p><strong></strong></p><p><strong>The DM isn't defending himself very well, let's play the game :</strong></p><p><strong>"DM : Well, if they were alive , and these traps hurting them would have made the situation difficult for you cause you would have to deal with fleeing comrades or possible contamination, yes you would have. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>There's no such thing as a superior character. Not being challenged is not a penality.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>In a group like the one I'm used to play, you'll get booted. I never played in a group in which such situation could be aproved by the group. if it had been the case, I would have left the group without remorse.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I guess This is just telling us once more that there are very different way to play D&D.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Chacal</strong></p></blockquote><p></p>
[QUOTE="Chacal, post: 638767, member: 1349"] [B] Unless it was the first time he saw a trap, and has an epiphany like " Oh my god , I should watch my steps" There is no survival involved in the situation. Experience, as defined in a dictionary, doesn't take into account classes of experience, for instance , an experience that might raise an expert level can amount to nothing for a paladin. This supposes that your DM tells you the exact amount of XP you get for every action during a game. I expect this for a CRPG, but it's not the way I've ever seen played in my limited experience. YMMV and this difference in point of view is probably the very core of our disagreement. I didn't heard such a childish statement since I start gaming (hey the 12 year old boys we were could have done that) How much drama for a handful of XP for a Trap :eek: The DM isn't defending himself very well, let's play the game : "DM : Well, if they were alive , and these traps hurting them would have made the situation difficult for you cause you would have to deal with fleeing comrades or possible contamination, yes you would have. There's no such thing as a superior character. Not being challenged is not a penality. In a group like the one I'm used to play, you'll get booted. I never played in a group in which such situation could be aproved by the group. if it had been the case, I would have left the group without remorse. I guess This is just telling us once more that there are very different way to play D&D. Chacal[/b] [/QUOTE]
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