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Would you give XP for this?
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<blockquote data-quote="Nellisir" data-source="post: 640647" data-attributes="member: 70"><p><strong></strong></p><p><strong></strong></p><p><strong>I was afraid someone would take it that way.</strong></p><p><strong></strong></p><p><strong>This is how I understood the original situation. The paladin was the ONLY character. The paladin was LEAVING.</strong></p><p><strong></strong></p><p><strong>Neither of your two situations is the same. Elemental savants have far more resources to draw upon than just "a few fireballs". The elemental savant DOES threaten the half-gold. They also threaten the half-gold's companions, which directly affects its chances of survival in later encounters. The traps in the original hypothesis had no effects that could affect the paladin, and the paladin had no companions that could be affected by the traps.</strong></p><p><strong></strong></p><p><strong>The same applies to the archer. The death of the archer's companions would allow the monsters to directly threaten the archer himself. The monster CAN threaten the archer.</strong></p><p><strong></strong></p><p><strong>This is a pretty narrow ruling. If there is no reasonable, possible threat to the character, there shouldn't be XP. Because of the unusual situation, the paladin had no reasonable and possible threat from the traps. Both the half-gold and the archer faced reasonable AND possible threats*. (And, frankly, a encounter would have to be either a unintelligent trap or a straw target dummy to not think of SOME way to threaten a character...)</strong></p><p><strong></strong></p><p><strong>And a permanent blanket immunity isn't "expending resources". It's "resources expended". If a character gained, by some act of incredible DM exageration, immunity to "everything", that character should not be rewarded with further XP for simply walking around and pulling out treasure. No risk, no reward, and the only reward that really matters in the metagame of D&D is XP**.</strong></p><p><strong></strong></p><p><strong>Cheers,</strong></p><p><strong>Nell.</strong></p><p><strong></strong></p><p><strong>*And yes, a straw target dummy could, possibly, threaten a character. But not reasonably.</strong></p><p><strong></strong></p><p><strong>**yes, fun matters to the player, and treasure matters to the character. But neither -advances- the character (at least, not since the 5gp=1xp equation was removed). If you get XP for roleplaying (and you should), that's great. I'm not saying roleplaying isn't fun, rewarding, and good. But if you roleplay, and the character never advances/changes in abilities (except possibly accumulating stuff), then it's really just an acting exercise, not D&D. Accumulating stuff is good too (and you should), but alone it's a poor way of measuring a character's advancement, since a skillful thief can quickly move you all the way back down to naught.</strong></p></blockquote><p></p>
[QUOTE="Nellisir, post: 640647, member: 70"] [B] I was afraid someone would take it that way. This is how I understood the original situation. The paladin was the ONLY character. The paladin was LEAVING. Neither of your two situations is the same. Elemental savants have far more resources to draw upon than just "a few fireballs". The elemental savant DOES threaten the half-gold. They also threaten the half-gold's companions, which directly affects its chances of survival in later encounters. The traps in the original hypothesis had no effects that could affect the paladin, and the paladin had no companions that could be affected by the traps. The same applies to the archer. The death of the archer's companions would allow the monsters to directly threaten the archer himself. The monster CAN threaten the archer. This is a pretty narrow ruling. If there is no reasonable, possible threat to the character, there shouldn't be XP. Because of the unusual situation, the paladin had no reasonable and possible threat from the traps. Both the half-gold and the archer faced reasonable AND possible threats*. (And, frankly, a encounter would have to be either a unintelligent trap or a straw target dummy to not think of SOME way to threaten a character...) And a permanent blanket immunity isn't "expending resources". It's "resources expended". If a character gained, by some act of incredible DM exageration, immunity to "everything", that character should not be rewarded with further XP for simply walking around and pulling out treasure. No risk, no reward, and the only reward that really matters in the metagame of D&D is XP**. Cheers, Nell. *And yes, a straw target dummy could, possibly, threaten a character. But not reasonably. **yes, fun matters to the player, and treasure matters to the character. But neither -advances- the character (at least, not since the 5gp=1xp equation was removed). If you get XP for roleplaying (and you should), that's great. I'm not saying roleplaying isn't fun, rewarding, and good. But if you roleplay, and the character never advances/changes in abilities (except possibly accumulating stuff), then it's really just an acting exercise, not D&D. Accumulating stuff is good too (and you should), but alone it's a poor way of measuring a character's advancement, since a skillful thief can quickly move you all the way back down to naught.[/b] [/QUOTE]
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