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Would you give XP for this?
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<blockquote data-quote="Nellisir" data-source="post: 640853" data-attributes="member: 70"><p>Hit him with a rock. Rolls a 20, crits, does 6pnts damage x2, and kills the poor bugger, who only had 2 hp left. (And, if the savant only prepared fire spells, the savant may have to address the possibility he's not very bright.) Or, summon a fire elemental (which does slam damage).</p><p></p><p></p><p></p><p>It is a wide range, and I tried to clarify it with the second post. Threatened here doesn't mean "approached with melee or ranged weapon range". It means "is there a way this encounter can hurt this character?" In the paladin's case, no. The traps simply can't hurt the paladin. He has no allies that might be injured, and the traps simply can't touch him. He CANNOT be hurt. He is immune. The archer is not nearly so lucky. It is both possible and reasonable (that is, within the bounds of reason) that the monster might instead fell his friends, or overrun them, or dimension door past them. He is in danger.</p><p></p><p></p><p></p><p>As you said, your examples have nothing to do with the paladin. Different contex altogether.</p><p></p><p></p><p></p><p>If the character CAN be threatened, then he IS threatened. The savant could run away and come back tomorrow with a more intelligent selection of spells.</p><p></p><p></p><p></p><p>Not at all. The circumstances are very few in which a character is utterly immune to an encounter. Most of the time, immunity to one form of attack merely means the threat is reduced, not eliminated altogether. If the threat is present, the character should get XP. At worst, the character's allies are threatened, and their death would be a threat to his continued survival in further encounters. Ergo, he is threatened.</p><p></p><p>Also, unless you are immune to "everything", you can be hurt by something, and a smart DM will include that in an adventure, rather than just letting your character walk through it without breaking a sweat. Any DM that includes enough encounters to which a character is -immune- so as to threaten the character's advancement needs to take a few more classes at DM school.</p><p></p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 640853, member: 70"] Hit him with a rock. Rolls a 20, crits, does 6pnts damage x2, and kills the poor bugger, who only had 2 hp left. (And, if the savant only prepared fire spells, the savant may have to address the possibility he's not very bright.) Or, summon a fire elemental (which does slam damage). It is a wide range, and I tried to clarify it with the second post. Threatened here doesn't mean "approached with melee or ranged weapon range". It means "is there a way this encounter can hurt this character?" In the paladin's case, no. The traps simply can't hurt the paladin. He has no allies that might be injured, and the traps simply can't touch him. He CANNOT be hurt. He is immune. The archer is not nearly so lucky. It is both possible and reasonable (that is, within the bounds of reason) that the monster might instead fell his friends, or overrun them, or dimension door past them. He is in danger. As you said, your examples have nothing to do with the paladin. Different contex altogether. If the character CAN be threatened, then he IS threatened. The savant could run away and come back tomorrow with a more intelligent selection of spells. Not at all. The circumstances are very few in which a character is utterly immune to an encounter. Most of the time, immunity to one form of attack merely means the threat is reduced, not eliminated altogether. If the threat is present, the character should get XP. At worst, the character's allies are threatened, and their death would be a threat to his continued survival in further encounters. Ergo, he is threatened. Also, unless you are immune to "everything", you can be hurt by something, and a smart DM will include that in an adventure, rather than just letting your character walk through it without breaking a sweat. Any DM that includes enough encounters to which a character is -immune- so as to threaten the character's advancement needs to take a few more classes at DM school. Cheers Nell. [/QUOTE]
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