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<blockquote data-quote="Zerovoid" data-source="post: 644737" data-attributes="member: 283"><p>I definately think the Paladin deserves experience. He overcame the trap by using his class abilities. A rogue would have overcome the trap by disarming it. A barbarian could have overcome the trap by having a ton of hit points and just staggering through it.</p><p></p><p>As other's have pointed out, you should judge the difficulty of an action based on a generic player character, not the specific one that is present. A tied and bound CR 20 creature poses no threat to anyone. The traps described are threatening in the general case, even though they are not threatening to the paladin.</p><p></p><p>OK, here is another question for those people who think the Paladin gets no xp:</p><p></p><p>Lets say the paladin was with a rogue, cleric, and wizard. The rogue is dead, but the cleric and wizard are alive at the time the trap is encountered. Since they have no rogue, they don't know a trap is present, and are all hit by it at the same time. BOOM The paladin is immune to the trap, but the other characters take damage. The party expended resources to overcome an obstacle, so they get xp, presumably including the paladin. After all, another person mentioned that an immune party member still gets xp in other situations, because they risk losing needed party members.</p><p></p><p>If a whole fricken party gets xp for getting hit by this lame trap, how can the same paladin, walking down the same cooridor, without his buddies, get no xp?</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 644737, member: 283"] I definately think the Paladin deserves experience. He overcame the trap by using his class abilities. A rogue would have overcome the trap by disarming it. A barbarian could have overcome the trap by having a ton of hit points and just staggering through it. As other's have pointed out, you should judge the difficulty of an action based on a generic player character, not the specific one that is present. A tied and bound CR 20 creature poses no threat to anyone. The traps described are threatening in the general case, even though they are not threatening to the paladin. OK, here is another question for those people who think the Paladin gets no xp: Lets say the paladin was with a rogue, cleric, and wizard. The rogue is dead, but the cleric and wizard are alive at the time the trap is encountered. Since they have no rogue, they don't know a trap is present, and are all hit by it at the same time. BOOM The paladin is immune to the trap, but the other characters take damage. The party expended resources to overcome an obstacle, so they get xp, presumably including the paladin. After all, another person mentioned that an immune party member still gets xp in other situations, because they risk losing needed party members. If a whole fricken party gets xp for getting hit by this lame trap, how can the same paladin, walking down the same cooridor, without his buddies, get no xp? [/QUOTE]
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