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Would you give your 2nd level party 30 thousand gold?
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<blockquote data-quote="Altalazar" data-source="post: 2650048" data-attributes="member: 939"><p>Why not? Especially if it is part of a greater plotline. </p><p></p><p>It seems rather artificial to say that because of some arbitrary reason ('level') certain people in society can never get their hands on more than X amount of gold. Kind of the way it is artificial the way all encounters in some games are exactly balanced for the level of the players. </p><p></p><p>Sure, it may 'unbalance' things for a while, but then, so what? After all, the DM sets the encounters - I don't see why it would somehow be impossible simply to adjust encounter difficulty. Why not even let the players have an easy time for a little while. In the grand scheme of things, ultimately that 30K isn't going to mean much. You won't gain levels any faster. You may not necessarily be able to buy certain equipment with it anyway. Maybe you'd instead want to invest it in real estate (your own castle!) or something to that effect. There are a lot of options that can make for interesting plotlines, especially given the low level of the party. Plots that probably wouldn't be as interesting or challenging if you just got the 'standard' treasure, and only got your castle when you were much higher level. </p><p></p><p>So I say go for it - shake things up. I really disagree with those who see any sort of windfall for the players as a reason to penalize them in some other way.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 2650048, member: 939"] Why not? Especially if it is part of a greater plotline. It seems rather artificial to say that because of some arbitrary reason ('level') certain people in society can never get their hands on more than X amount of gold. Kind of the way it is artificial the way all encounters in some games are exactly balanced for the level of the players. Sure, it may 'unbalance' things for a while, but then, so what? After all, the DM sets the encounters - I don't see why it would somehow be impossible simply to adjust encounter difficulty. Why not even let the players have an easy time for a little while. In the grand scheme of things, ultimately that 30K isn't going to mean much. You won't gain levels any faster. You may not necessarily be able to buy certain equipment with it anyway. Maybe you'd instead want to invest it in real estate (your own castle!) or something to that effect. There are a lot of options that can make for interesting plotlines, especially given the low level of the party. Plots that probably wouldn't be as interesting or challenging if you just got the 'standard' treasure, and only got your castle when you were much higher level. So I say go for it - shake things up. I really disagree with those who see any sort of windfall for the players as a reason to penalize them in some other way. [/QUOTE]
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Would you give your 2nd level party 30 thousand gold?
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