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Would You Give Your Party a Wand of Cure Light Wounds (limited charges)?
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<blockquote data-quote="Paraxis" data-source="post: 6565232" data-attributes="member: 13009"><p>Yes. </p><p></p><p>There are plenty of ways to restore h.p already.</p><ul> <li data-xf-list-type="ul">Hit dice during short rest</li> <li data-xf-list-type="ul">Full h.p recover after a long rest</li> <li data-xf-list-type="ul">Class abilities, like second wind</li> <li data-xf-list-type="ul">Healer feat to augment hit dice recovery during a short rest</li> <li data-xf-list-type="ul">Spending spell slots on healing spells like cure wounds and healing word</li> </ul><p></p><p>There are ways to get extra h.p restoration that might be considered tricks. Like expending spell slots on Goodberry before the party takes a long rest to have a sack full of berries that heal 1 h.p each and last until the next evening. Conjure Woodland beings to summon Dryads so they can cast Goodberry for your party. Stuff like this.</p><p></p><p>There are already magic items that allow for healing.</p><ul> <li data-xf-list-type="ul">Potions of healing, that the characters can craft with herbalism kit proficiency or just bought</li> <li data-xf-list-type="ul">Instrument of the bards- a few different ones</li> <li data-xf-list-type="ul">Necklace of prayer beads, it could have 6 cure beads that renew each dawn.</li> <li data-xf-list-type="ul">Staff of healing, a wand of cure wounds but better</li> </ul><p></p><p>So my main concern about a wand of cure wounds isn't do I add it to my game because it is too powerful but do I add it to my game because compared to other options it is just boring.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6565232, member: 13009"] Yes. There are plenty of ways to restore h.p already. [LIST] [*]Hit dice during short rest [*]Full h.p recover after a long rest [*]Class abilities, like second wind [*]Healer feat to augment hit dice recovery during a short rest [*]Spending spell slots on healing spells like cure wounds and healing word [/LIST] There are ways to get extra h.p restoration that might be considered tricks. Like expending spell slots on Goodberry before the party takes a long rest to have a sack full of berries that heal 1 h.p each and last until the next evening. Conjure Woodland beings to summon Dryads so they can cast Goodberry for your party. Stuff like this. There are already magic items that allow for healing. [LIST] [*]Potions of healing, that the characters can craft with herbalism kit proficiency or just bought [*]Instrument of the bards- a few different ones [*]Necklace of prayer beads, it could have 6 cure beads that renew each dawn. [*]Staff of healing, a wand of cure wounds but better [/LIST] So my main concern about a wand of cure wounds isn't do I add it to my game because it is too powerful but do I add it to my game because compared to other options it is just boring. [/QUOTE]
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Would You Give Your Party a Wand of Cure Light Wounds (limited charges)?
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