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Would you have alignment in 4e?
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<blockquote data-quote="Herobizkit" data-source="post: 2659443" data-attributes="member: 36150"><p>I'm not sure I completely agree with you, rounser. While an alignment does give you a clue as to how the character "should" act, I come from the school that a person/character is judged by their actions; a character acts the way he wants because he wants to, not because he has an alignment.</p><p></p><p>I mean, let's face it... if a character has (for example) LG on his sheet and he regularly kills defenseless people, the DM is going to change the character's alignment to something more suitable (which invalidates the character choosing LG in the first place). The character probably shouldn't have picked LG anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Now, what if the LG character regularly kills defenseless orcs? Suddenly, he's a hero... but what makes killing defenseless orcs okay but not humans? That little 'E' tacked on to the orcs' alignment. Silly, really. Shouldn't <strong>all</strong> life be protected? What about slaughtering orc children? Because they will grow up to be evil, a LG character (and a Paladin, especially) is probably within his rights to bump them off. And don't even get me started on the whole <strong>Detect (<em>alignment</em>)</strong> spells.</p><p></p><p></p><p>Not really. Without the word 'evil', you have a wizard who looks like any other wizard you might normally see. To me, this makes sense and is much more believable. What does an "evil" wizard look like? Does this "evil" wizard do nothing but commit evil acts everywhere he goes? Doesn't seem very bright. I guess evil must also mean stupid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I've read the entire GURPS Monster Manual. GURPS does not use an alignment system. Reading the monster's description (and in most cases, seeing the picture), it becomes obvious what monsters are designed to be opponents for PCs. In fact, by definition, any monster in the MM can be an opponent for PCs... why should alignment have to be the judge?</p><p></p><p></p><p>So you're saying the purpose to have alignment is to allow the existence of spells to counter/defeat/protect someone with an alignment? Redundant much? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm a firm believer in non-alignment. Let the heroes with the shades of grey overcome the light and dark of the D&D world! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2659443, member: 36150"] I'm not sure I completely agree with you, rounser. While an alignment does give you a clue as to how the character "should" act, I come from the school that a person/character is judged by their actions; a character acts the way he wants because he wants to, not because he has an alignment. I mean, let's face it... if a character has (for example) LG on his sheet and he regularly kills defenseless people, the DM is going to change the character's alignment to something more suitable (which invalidates the character choosing LG in the first place). The character probably shouldn't have picked LG anyway. :D Now, what if the LG character regularly kills defenseless orcs? Suddenly, he's a hero... but what makes killing defenseless orcs okay but not humans? That little 'E' tacked on to the orcs' alignment. Silly, really. Shouldn't [B]all[/B] life be protected? What about slaughtering orc children? Because they will grow up to be evil, a LG character (and a Paladin, especially) is probably within his rights to bump them off. And don't even get me started on the whole [B]Detect ([I]alignment[/I])[/B] spells. Not really. Without the word 'evil', you have a wizard who looks like any other wizard you might normally see. To me, this makes sense and is much more believable. What does an "evil" wizard look like? Does this "evil" wizard do nothing but commit evil acts everywhere he goes? Doesn't seem very bright. I guess evil must also mean stupid. :) I've read the entire GURPS Monster Manual. GURPS does not use an alignment system. Reading the monster's description (and in most cases, seeing the picture), it becomes obvious what monsters are designed to be opponents for PCs. In fact, by definition, any monster in the MM can be an opponent for PCs... why should alignment have to be the judge? So you're saying the purpose to have alignment is to allow the existence of spells to counter/defeat/protect someone with an alignment? Redundant much? :) I'm a firm believer in non-alignment. Let the heroes with the shades of grey overcome the light and dark of the D&D world! :) [/QUOTE]
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