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Would you have alignment in 4e?
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<blockquote data-quote="Rev. Jesse" data-source="post: 2660231" data-attributes="member: 27673"><p>Keep alignment. Why?</p><p></p><p>1.) It is a useful role playing tool. Bear in mind that D&D is the entry level RPG. Lots of people come straight in off the straight into a D&D game w/ no other RPG experience. Alignment in the D&D vein offers an easy to understand code of conduct for various archetypes. The people that post at enworld, I imagine, are generally more experienced than your newbie. The newbie might very well need some structure on how to act within the D&D roles, especially considering how many folks get involved in their early adolescence. </p><p>2.) It is a sacred cow. As other folks said, alignment has been with us since the beginning. At this point, the opponents of the alignment system need to demonstrate how it makes the D&D system weaker rather than have its proponents justify its existence. I don’t believe there has been a mechanical justification for killing alignment in this thread. But see my next point for how I am looking at alignment.</p><p>3.) (I’m surprised no one else has mentioned this) D& D purposes a Manichaean universe, one in which Evil is a tangible thing to be fought and opposed. The alignment system, the DM / Player structure, the core classes, the character creation system, and the customization system (feats, etc) all favor generating fantastic heroes that are above mere men and these great legends <em>need powerful, vile foes to fight.</em> What’s more heroic than opposing Evil incarnated in the flesh? </p><p>4.) It’s not going away anyway. Everyone here knows WotC/Hasboro will have alignment in 4E.</p></blockquote><p></p>
[QUOTE="Rev. Jesse, post: 2660231, member: 27673"] Keep alignment. Why? 1.) It is a useful role playing tool. Bear in mind that D&D is the entry level RPG. Lots of people come straight in off the straight into a D&D game w/ no other RPG experience. Alignment in the D&D vein offers an easy to understand code of conduct for various archetypes. The people that post at enworld, I imagine, are generally more experienced than your newbie. The newbie might very well need some structure on how to act within the D&D roles, especially considering how many folks get involved in their early adolescence. 2.) It is a sacred cow. As other folks said, alignment has been with us since the beginning. At this point, the opponents of the alignment system need to demonstrate how it makes the D&D system weaker rather than have its proponents justify its existence. I don’t believe there has been a mechanical justification for killing alignment in this thread. But see my next point for how I am looking at alignment. 3.) (I’m surprised no one else has mentioned this) D& D purposes a Manichaean universe, one in which Evil is a tangible thing to be fought and opposed. The alignment system, the DM / Player structure, the core classes, the character creation system, and the customization system (feats, etc) all favor generating fantastic heroes that are above mere men and these great legends [I]need powerful, vile foes to fight.[/I] What’s more heroic than opposing Evil incarnated in the flesh? 4.) It’s not going away anyway. Everyone here knows WotC/Hasboro will have alignment in 4E. [/QUOTE]
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