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Would you help me with tonight's game session?
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<blockquote data-quote="hawkeyefan" data-source="post: 7002488" data-attributes="member: 6785785"><p>I would say to have the original inhabitants of the tower be people who opposed the false clerics in the past, and who were destroyed for it. So you can include some clues as to the background of the campaign and share a bit of info with the PCs. Maybe have the tower having belonged to a wizard and his allies...adventurers or heroes that opposed the cult. Have their spirits not at rest...use whatever undead you think appropriate. Maybe they can't rest until they know another group of people have taken up their cause.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7002488, member: 6785785"] I would say to have the original inhabitants of the tower be people who opposed the false clerics in the past, and who were destroyed for it. So you can include some clues as to the background of the campaign and share a bit of info with the PCs. Maybe have the tower having belonged to a wizard and his allies...adventurers or heroes that opposed the cult. Have their spirits not at rest...use whatever undead you think appropriate. Maybe they can't rest until they know another group of people have taken up their cause. [/QUOTE]
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Would you help me with tonight's game session?
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