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<blockquote data-quote="Umbran" data-source="post: 7553389" data-attributes="member: 177"><p>Good roleplaying with a group is *learned*. It is unlikely to come fully formed form a player's head. For those of us who get to it, it is either by having really good examples to learn from, or the school of hard knocks where things go wrong and we feel one another are jerks from time to time, until we figure out what works and what doesn't.</p><p></p><p>The real question is - has this person had good examples to learn from, or the experience to know better? If not, holding that against them is like holding against a toddler that they haven't gotten the knack of table manners yet.</p><p></p><p>There is a player I know who got her start playing via solo games run by her boyfriend. When said boyfriend integrated her into another game, it went... poorly. All games she had ever experienced were all about her. The very idea of sharing spotlight... just hadn't ever been a thing that needed to be thought. She played as if she were the center of the universe, because she always had been, and had no context for considering how that would operate with other people, who were also the centers of their own universes...</p><p></p><p>The poor boyfriend, had not realized this problem would occur. He had no context to realize that she *wouldn't* just naturally get the idea of sharing around spotlight. He just figured it came naturally, because it seemed that everyone else he gamed with knew it, and hadn't thought abut where it came from until he saw a case where it wasn't there...</p><p></p><p>She eventually figured it out, and she's a fine gamer now. But, there was some pain for a while.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7553389, member: 177"] Good roleplaying with a group is *learned*. It is unlikely to come fully formed form a player's head. For those of us who get to it, it is either by having really good examples to learn from, or the school of hard knocks where things go wrong and we feel one another are jerks from time to time, until we figure out what works and what doesn't. The real question is - has this person had good examples to learn from, or the experience to know better? If not, holding that against them is like holding against a toddler that they haven't gotten the knack of table manners yet. There is a player I know who got her start playing via solo games run by her boyfriend. When said boyfriend integrated her into another game, it went... poorly. All games she had ever experienced were all about her. The very idea of sharing spotlight... just hadn't ever been a thing that needed to be thought. She played as if she were the center of the universe, because she always had been, and had no context for considering how that would operate with other people, who were also the centers of their own universes... The poor boyfriend, had not realized this problem would occur. He had no context to realize that she *wouldn't* just naturally get the idea of sharing around spotlight. He just figured it came naturally, because it seemed that everyone else he gamed with knew it, and hadn't thought abut where it came from until he saw a case where it wasn't there... She eventually figured it out, and she's a fine gamer now. But, there was some pain for a while. [/QUOTE]
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