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General Tabletop Discussion
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would you let a PC learn a non spell magic power?
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<blockquote data-quote="bloodtide" data-source="post: 8635095" data-attributes="member: 6684958"><p>Sure. But it will come with a cost and a booklet of legalese rules.</p><p></p><p>So some magic like this will likely cost most or all the characters abilities, depending on the power and how often it can be used. It might even replace future abilities. I'm also a big fan of such magic damaging or draining Constitution. Maybe throw in a "if the ability is a 3rd level spell that equals 3 Con drain".</p><p></p><p>I like long lasting debilitating effects that can not be cured or 'easy buttoned' away. And I'm fine with giving powerful abilities....at great cost.</p><p></p><p>Then will come the legalese, where I will define what the power is, what it can do, what it can't do and other such rules. </p><p></p><p>And some normal house rules apply to this as well:</p><p></p><p>*You may not at any time during the game play attempt to pause or stop the game to ask game rule related questions. Such questions are for before or after the game.</p><p></p><p>*Should you dare to ask if your character can "try" something, you will lose your turn as your character stands there and thinks.</p><p></p><p>*At the start of any encounter, even more so combat, you have three seconds to state and take your action or you will lose your turn as your character stands there confused.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8635095, member: 6684958"] Sure. But it will come with a cost and a booklet of legalese rules. So some magic like this will likely cost most or all the characters abilities, depending on the power and how often it can be used. It might even replace future abilities. I'm also a big fan of such magic damaging or draining Constitution. Maybe throw in a "if the ability is a 3rd level spell that equals 3 Con drain". I like long lasting debilitating effects that can not be cured or 'easy buttoned' away. And I'm fine with giving powerful abilities....at great cost. Then will come the legalese, where I will define what the power is, what it can do, what it can't do and other such rules. And some normal house rules apply to this as well: *You may not at any time during the game play attempt to pause or stop the game to ask game rule related questions. Such questions are for before or after the game. *Should you dare to ask if your character can "try" something, you will lose your turn as your character stands there and thinks. *At the start of any encounter, even more so combat, you have three seconds to state and take your action or you will lose your turn as your character stands there confused. [/QUOTE]
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would you let a PC learn a non spell magic power?
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