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General Tabletop Discussion
*Dungeons & Dragons
would you let a PC learn a non spell magic power?
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<blockquote data-quote="Stormonu" data-source="post: 8638472" data-attributes="member: 52734"><p>As a side rant, I think originally the designers just used spells in a lot of the original stats blocks because it was shorter and easier to point to a spell and indicate "it works like this" without having to fill up a page with explaining something that could be referenced elsewhere. The large list of spells in stat blocks was often for world-building, not necessarily combat. The change we're seeing in stat blocks like in Witchlight and MotM was meant to cut down on cross-referencing and ensuring creatures act appropriately for their CR <em>in combat</em>. That it is bringing back the old 3E headache of innate vs. spell-like vs. spell interactions with <em>Counterspell</em>, <em>Anti-magic shell</em> and the like I don't believe was considered, and most likely amuses the designers how much grief it gives to powergamers and rules lawyers to thwart their carefully laid builds. As a filthy casual DM/player, I'll rule case-by-case, but in most cases I'll still rule several of those abilities are spells regardless what the rules officially state. If their not, they're not, I'm not going to worry over it as <em>Counterspell</em> and the like hasn't been abused in the games I've run or played in.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8638472, member: 52734"] As a side rant, I think originally the designers just used spells in a lot of the original stats blocks because it was shorter and easier to point to a spell and indicate "it works like this" without having to fill up a page with explaining something that could be referenced elsewhere. The large list of spells in stat blocks was often for world-building, not necessarily combat. The change we're seeing in stat blocks like in Witchlight and MotM was meant to cut down on cross-referencing and ensuring creatures act appropriately for their CR [i]in combat[/i]. That it is bringing back the old 3E headache of innate vs. spell-like vs. spell interactions with [i]Counterspell[/i], [i]Anti-magic shell[/i] and the like I don't believe was considered, and most likely amuses the designers how much grief it gives to powergamers and rules lawyers to thwart their carefully laid builds. As a filthy casual DM/player, I'll rule case-by-case, but in most cases I'll still rule several of those abilities are spells regardless what the rules officially state. If their not, they're not, I'm not going to worry over it as [i]Counterspell[/i] and the like hasn't been abused in the games I've run or played in. [/QUOTE]
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would you let a PC learn a non spell magic power?
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