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General Tabletop Discussion
*Dungeons & Dragons
Would you let your player choose their magic items they get?
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<blockquote data-quote="Umbran" data-source="post: 7986076" data-attributes="member: 177"><p>There is an unfortunate tendency on the internet to rephrase what people say as a question, but the question is stated in absolutes, when the original was not, making the question a strawman. That is happening here. Nothing about what I said suggests I think there should be NO opportunity costs. </p><p></p><p>It would be more accurate to say that, in the area of item creation, I think lots of GMs don't actually balance the opportunity costs well.</p><p></p><p></p><p></p><p>Sometimes, sure. But there's also what I have seen to be a fairly common issue making the opportunity cost so high that it really isn't an option.</p><p></p><p>Player: "Wow, the Duke's forces are really, really tough - those demons that need magic weapons to hit are kickin' our butts. Maybe I need a magic weapon."</p><p>GM: "Well, I'm not going to give you one, but you have the skills in the party to make one."</p><p>Player: "Cool!"</p><p>GM: "Of course, in the time it takes you to do that, the Duke will have taken over the kingdom, and hunted the party down with even more of those demons...."</p><p></p><p>Or, the slight variation, where the GM doesn't tell the player that last bit, taking it as a matter of "player skill" to know when the GM is offering a trap option.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7986076, member: 177"] There is an unfortunate tendency on the internet to rephrase what people say as a question, but the question is stated in absolutes, when the original was not, making the question a strawman. That is happening here. Nothing about what I said suggests I think there should be NO opportunity costs. It would be more accurate to say that, in the area of item creation, I think lots of GMs don't actually balance the opportunity costs well. Sometimes, sure. But there's also what I have seen to be a fairly common issue making the opportunity cost so high that it really isn't an option. Player: "Wow, the Duke's forces are really, really tough - those demons that need magic weapons to hit are kickin' our butts. Maybe I need a magic weapon." GM: "Well, I'm not going to give you one, but you have the skills in the party to make one." Player: "Cool!" GM: "Of course, in the time it takes you to do that, the Duke will have taken over the kingdom, and hunted the party down with even more of those demons...." Or, the slight variation, where the GM doesn't tell the player that last bit, taking it as a matter of "player skill" to know when the GM is offering a trap option. [/QUOTE]
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Would you let your player choose their magic items they get?
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