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General Tabletop Discussion
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Would you let your player choose their magic items they get?
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<blockquote data-quote="Stormdale" data-source="post: 7986172" data-attributes="member: 3555"><p>I tailor a we bit, do make lists of items I'd like to put in the campaign (whether or not they are found is another matter) but also roll randomly. Often items I think someone would want are given to some else entirely). My Pathfinder/3E fan who is new to the group still struggles with the concept of not being able to buy what he wants "off the rack" and you know actually doing some research and questing for an item, that's right, tracking down clues, doing research and (maybe) finding the item IS the adventure- but he's starting to get the hang of it. He was a bit taken back when he learned that a long dead frost giant jarl was rumoured to have used an enchanted axe (just the item he was looking for) and so was the spring board/hook to get the party into an adventure called Ancient Blood- Dungeon #20).</p><p></p><p>I also run things heavily 1E/2E inspired so none of this resistance to non-magical weapons malarky, its magic weapons to affect certain monsters or you do no damage- with the number of classes that can cast cantrips its not really an issue in my experience- and as I reminded my players, you know there is a spell called magic weapon, maybe one of your spellcasters needs to learn it. Anyway, most have magic weapons (or cantrips) now (party 6th level) but one of the fighters didn't have a magic weapon and turned his nose up at a dagger +1 the wizard offered him as a back up weapon "But I use a scimitar." Funny how that +1 dagger came in handy though when they were attacked by creatures needing magic weapons to hit. </p><p></p><p>In the past they've sold an enchanted weapon or two they could have used and then moaned when they didn't have a magic weapon vs a certain creature. They get no sympathy from me.</p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7986172, member: 3555"] I tailor a we bit, do make lists of items I'd like to put in the campaign (whether or not they are found is another matter) but also roll randomly. Often items I think someone would want are given to some else entirely). My Pathfinder/3E fan who is new to the group still struggles with the concept of not being able to buy what he wants "off the rack" and you know actually doing some research and questing for an item, that's right, tracking down clues, doing research and (maybe) finding the item IS the adventure- but he's starting to get the hang of it. He was a bit taken back when he learned that a long dead frost giant jarl was rumoured to have used an enchanted axe (just the item he was looking for) and so was the spring board/hook to get the party into an adventure called Ancient Blood- Dungeon #20). I also run things heavily 1E/2E inspired so none of this resistance to non-magical weapons malarky, its magic weapons to affect certain monsters or you do no damage- with the number of classes that can cast cantrips its not really an issue in my experience- and as I reminded my players, you know there is a spell called magic weapon, maybe one of your spellcasters needs to learn it. Anyway, most have magic weapons (or cantrips) now (party 6th level) but one of the fighters didn't have a magic weapon and turned his nose up at a dagger +1 the wizard offered him as a back up weapon "But I use a scimitar." Funny how that +1 dagger came in handy though when they were attacked by creatures needing magic weapons to hit. In the past they've sold an enchanted weapon or two they could have used and then moaned when they didn't have a magic weapon vs a certain creature. They get no sympathy from me. Stormdale [/QUOTE]
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