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General Tabletop Discussion
*Dungeons & Dragons
Would you let your player choose their magic items they get?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7986225" data-attributes="member: 18"><p>Depends what you mean, so I voted maybe.</p><p></p><p>If a player says "I think it would be really cool if Item X appeared in this campaign at some point", I'll usually note that down. Hell I note down far less direct discussions, where people talk about cool items or the like. Doesn't mean they'll "definitely get it", but it means I'm a lot more likely to add that item specifically.</p><p></p><p>In 4E, players wrote a "wish list" of items. Again this wasn't prescriptive for the DM. You didn't "have to" give them anything on it, but it often gave you cool ideas for loot to place (or rewards for NPCs to give, or the like). I found that worked really well, myself, and I liked it.</p><p></p><p>One of the 5E campaigns I'm in, Odyssey of the Dragonlords also allows players to pick a specific magic item (or two) they want to appear in the campaign. When they pick their "Epic Fate" (a setting specific thing), part of that is one or more magic items, usually chosen from a very small list (I think one fate has only one specific item but most have more). That seems like it will work well.</p><p></p><p>If a player asked for an item as part of an L1 character's backstory, I'd be pretty leery to give it to them unless the item wasn't powerful, and was fun. When creating a new/replacement character? If they want a couple of specific items that would put them on-par with the other PCs, sure, though if they are replacing a dead PC (rather than newly joining) I would keep the number very low unless the dead PC and his items were not recovered by the group.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7986225, member: 18"] Depends what you mean, so I voted maybe. If a player says "I think it would be really cool if Item X appeared in this campaign at some point", I'll usually note that down. Hell I note down far less direct discussions, where people talk about cool items or the like. Doesn't mean they'll "definitely get it", but it means I'm a lot more likely to add that item specifically. In 4E, players wrote a "wish list" of items. Again this wasn't prescriptive for the DM. You didn't "have to" give them anything on it, but it often gave you cool ideas for loot to place (or rewards for NPCs to give, or the like). I found that worked really well, myself, and I liked it. One of the 5E campaigns I'm in, Odyssey of the Dragonlords also allows players to pick a specific magic item (or two) they want to appear in the campaign. When they pick their "Epic Fate" (a setting specific thing), part of that is one or more magic items, usually chosen from a very small list (I think one fate has only one specific item but most have more). That seems like it will work well. If a player asked for an item as part of an L1 character's backstory, I'd be pretty leery to give it to them unless the item wasn't powerful, and was fun. When creating a new/replacement character? If they want a couple of specific items that would put them on-par with the other PCs, sure, though if they are replacing a dead PC (rather than newly joining) I would keep the number very low unless the dead PC and his items were not recovered by the group. [/QUOTE]
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Would you let your player choose their magic items they get?
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