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General Tabletop Discussion
*Dungeons & Dragons
Would you let your player choose their magic items they get?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7986257" data-attributes="member: 6704184"><p>IMC, you’d be able to make the bag permanent buy spending you rests working on it, and then finishing the work in a day or two of downtime, if the story didn’t call for weeks of downtime being reasonable. </p><p></p><p>I also allow magic items to be made early with a simple enchant, and upgrade over time to the full version. </p><p>So a +1 “Longspear“ (glaive) that does lightning damage, is thrown with extended range, and returns to your hand, and x/day does a lightning bolt effect when thrown, would be given to the character or crafted or whatever early on as a glaive with the thrown and returning property, and 1d4 lightning damage on a hit.</p><p>Over levels, the PC would either find stuff to upgrade it (if they crafted it) or unlock more of its power (if an heirloom item).</p><p></p><p>My PC who woulda been an artificer if that had been an option 3 years ago has a magic “Dueling spear“ (rapier) made of owl bear bone and an obsidian blade, that has charges and can cast absorb elements, Counterspell, and dispel magic, (Counterspell has to be against a spell that targets me or lands or originates within my reach) and can sometimes burn a single charge to allow an arcana check to disable a simple magical effect like Alarm. It’s called Spell-Eater, and it originally just cast absorb elements 3/day.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7986257, member: 6704184"] IMC, you’d be able to make the bag permanent buy spending you rests working on it, and then finishing the work in a day or two of downtime, if the story didn’t call for weeks of downtime being reasonable. I also allow magic items to be made early with a simple enchant, and upgrade over time to the full version. So a +1 “Longspear“ (glaive) that does lightning damage, is thrown with extended range, and returns to your hand, and x/day does a lightning bolt effect when thrown, would be given to the character or crafted or whatever early on as a glaive with the thrown and returning property, and 1d4 lightning damage on a hit. Over levels, the PC would either find stuff to upgrade it (if they crafted it) or unlock more of its power (if an heirloom item). My PC who woulda been an artificer if that had been an option 3 years ago has a magic “Dueling spear“ (rapier) made of owl bear bone and an obsidian blade, that has charges and can cast absorb elements, Counterspell, and dispel magic, (Counterspell has to be against a spell that targets me or lands or originates within my reach) and can sometimes burn a single charge to allow an arcana check to disable a simple magical effect like Alarm. It’s called Spell-Eater, and it originally just cast absorb elements 3/day. [/QUOTE]
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Community
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Would you let your player choose their magic items they get?
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