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General Tabletop Discussion
*Dungeons & Dragons
Would you let your player choose their magic items they get?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7986805" data-attributes="member: 6701872"><p>I have always wondered about the "quest for the item" thing too, because when I'm planning out campaigns I usually don't have advanced knowledge of which character(s) will want which item(s) at which point(s) throughout so I'm not baking-in any opportunities for these item quests to fill.</p><p></p><p>Which means my perspective on them is one of suspicion that perhaps they aren't actually happening all that often because players feel like they'd be choosing between achieving their actual goals in the campaign or getting an item they might like to have, or they aren't actually "side" quests at all because the campaign plan is so loose or not-yet-made that it's either these quests happen or the party has even more downtime on their hands before the next campaign event.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7986805, member: 6701872"] I have always wondered about the "quest for the item" thing too, because when I'm planning out campaigns I usually don't have advanced knowledge of which character(s) will want which item(s) at which point(s) throughout so I'm not baking-in any opportunities for these item quests to fill. Which means my perspective on them is one of suspicion that perhaps they aren't actually happening all that often because players feel like they'd be choosing between achieving their actual goals in the campaign or getting an item they might like to have, or they aren't actually "side" quests at all because the campaign plan is so loose or not-yet-made that it's either these quests happen or the party has even more downtime on their hands before the next campaign event. [/QUOTE]
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Community
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Would you let your player choose their magic items they get?
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