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<blockquote data-quote="Nyeshet" data-source="post: 3413803" data-attributes="member: 18363"><p>Retraining seems to be the popular decision here. </p><p></p><p>As for myself, I am a bit wary of the retraining option. Personally, I would use the "brother" method. By that I mean, the character retires and his younger (by a year or so) brother - who <em>has</em> taken the normal barbarian path - joins the group. Any gear the retiring character doesn't think he'll need and that his brother could make use of he gives (or lends) to his brother. </p><p></p><p>If the group is in the middle of an adventure, you can easily back-story the elder brother having recently becoming less interested in the adventuring lifestyle. Perhaps he has built up enough wealth, glory, etc and is ready to set down roots, become a headman in his tribe, etc. Then, fortuitously, his younger brother - who took up adventuring some time not overly long after the elder brother left - happens upon the group. They talk for a while, and the elder suggests the idea of the younger taking his place in the group. He gets to return to his tribe, etc, taking the equipment that his brother wouldn't be able to make ready use of (bow, arrows, etc), while his brother continues with his adventuring with the group. </p><p></p><p>I would insist that the 'brother' have the same stats as the former character, perhaps allowing a trade off between Str and Dex. Skills would remain the same, with the exception that if the archery variant has different class skills, and if any ranks were put into them, the player has the option of reassigning those skills (as they would otherwise immediately be cut in half due to being cross class skills) into typical barbarian skills. Archery specific feats could be traded out for others as well. Equipment would be altered and somewhat lessened. If the elder had a +2 bow, the younger has a +1 (axe, sword, whatever). Only basic equipment - perhaps with basic numerical enhancements as stated a moment ago - except for what the elder brother decides to allow his younger brother to use / have. </p><p></p><p></p><p>In point of fact, this is basically retraining, but instead of a long quest to explain it, I would use role playing to bring it about in the form of a new character related to and highly similar to the former character.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3413803, member: 18363"] Retraining seems to be the popular decision here. As for myself, I am a bit wary of the retraining option. Personally, I would use the "brother" method. By that I mean, the character retires and his younger (by a year or so) brother - who [i]has[/i] taken the normal barbarian path - joins the group. Any gear the retiring character doesn't think he'll need and that his brother could make use of he gives (or lends) to his brother. If the group is in the middle of an adventure, you can easily back-story the elder brother having recently becoming less interested in the adventuring lifestyle. Perhaps he has built up enough wealth, glory, etc and is ready to set down roots, become a headman in his tribe, etc. Then, fortuitously, his younger brother - who took up adventuring some time not overly long after the elder brother left - happens upon the group. They talk for a while, and the elder suggests the idea of the younger taking his place in the group. He gets to return to his tribe, etc, taking the equipment that his brother wouldn't be able to make ready use of (bow, arrows, etc), while his brother continues with his adventuring with the group. I would insist that the 'brother' have the same stats as the former character, perhaps allowing a trade off between Str and Dex. Skills would remain the same, with the exception that if the archery variant has different class skills, and if any ranks were put into them, the player has the option of reassigning those skills (as they would otherwise immediately be cut in half due to being cross class skills) into typical barbarian skills. Archery specific feats could be traded out for others as well. Equipment would be altered and somewhat lessened. If the elder had a +2 bow, the younger has a +1 (axe, sword, whatever). Only basic equipment - perhaps with basic numerical enhancements as stated a moment ago - except for what the elder brother decides to allow his younger brother to use / have. In point of fact, this is basically retraining, but instead of a long quest to explain it, I would use role playing to bring it about in the form of a new character related to and highly similar to the former character. [/QUOTE]
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