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Would you like Maddman's Forgotten Realms?
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<blockquote data-quote="ppaladin123" data-source="post: 5002406" data-attributes="member: 60923"><p>I like this idea but that may be because I have only general (as opposed to encyclopedic) knowledge of the realms. My fear is that those people who have invested significant time in mastering Forgotten Realms lore (reading all the novels and splatbooks, participating in the candle keep forums, etc.) are likely to view it as sancrosanct. If you gear the game toward such players and present it as a, "what if?" scenario you might end up with plenty of arguments at the table*. If you instead choose players with less detailed knowledge of the realms, many of the changes you present will be lost on them. At that point you might as well just make a new setting.</p><p></p><p>I suppose my point is that you'll have to tread carefully in this if you decide to use <u>labels</u> like, "Elminster," and "Drizz't." You can certainly create your own realm that has similar twists (heroes that don't live up to their associated legends, charlatans who take credit for epic accomplishments, mythic powerfully civilizations that actually crumbled years ago) without stirring up negative emotions by assigning these twists to beloved characters and locales.</p><p></p><p></p><p></p><p>* Example: When the movie Mission Impossible came out I had a paroxysm of rage when I saw that 1. the team was killed off in the first 15 minutes and 2. one of the great characters from the series was reinterpreted as a villain. "This is not a reasonable reinterpretation!" "They treated the source material with disdain!"</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5002406, member: 60923"] I like this idea but that may be because I have only general (as opposed to encyclopedic) knowledge of the realms. My fear is that those people who have invested significant time in mastering Forgotten Realms lore (reading all the novels and splatbooks, participating in the candle keep forums, etc.) are likely to view it as sancrosanct. If you gear the game toward such players and present it as a, "what if?" scenario you might end up with plenty of arguments at the table*. If you instead choose players with less detailed knowledge of the realms, many of the changes you present will be lost on them. At that point you might as well just make a new setting. I suppose my point is that you'll have to tread carefully in this if you decide to use [U]labels[/U] like, "Elminster," and "Drizz't." You can certainly create your own realm that has similar twists (heroes that don't live up to their associated legends, charlatans who take credit for epic accomplishments, mythic powerfully civilizations that actually crumbled years ago) without stirring up negative emotions by assigning these twists to beloved characters and locales. * Example: When the movie Mission Impossible came out I had a paroxysm of rage when I saw that 1. the team was killed off in the first 15 minutes and 2. one of the great characters from the series was reinterpreted as a villain. "This is not a reasonable reinterpretation!" "They treated the source material with disdain!" [/QUOTE]
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