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Would you like there to be a new publication of Dark Sun?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8978236" data-attributes="member: 6802378"><p>But it is not the same. Wildermount is almost a licence by a 3PP. Radiant Citadel is a mini-setting. Theros, Ravnica and Strixhaven are adaptation of previous setting, wellcome but it is not the same work and merit starting from zero.</p><p></p><p>I miss the psionic powers, the ki martial adepts and the vestige pact binders, but psionic classes need a lot of work. It is not only the list of powers. The new classes need their own identity, in the same way the wizards, sorcerer and warlocks enjoy theirs. They have to choose if they are going to "borrow" ideas from 3PPs, and if there is a future no-fantasy setting, then how the psionic-powers could be adapted easily.</p><p></p><p>Psionic powers don't need verbal, somatic or material components. This means if a psionic mystic was infiltrated into a dinner of high society, she could do a lot of actions (reading minds, using teletransportation to add somniferous to a cup..) and nobody would notice. You could create an astral construct and this be sent to explore a dungeon to check any possible trap.</p><p></p><p>Or psionic powers could be rewritten to allow an easier adaptation to videogame.</p><p></p><p>A player could create a homebred feat about two characters sharing a telepatic link, then the player could control two PCs.</p><p></p><p>Let's imagine one of the game designers creates the "psionic technique". It works as a martial maneuver, almost an at-will power but to reload you need a concentration check, or await a round/turn. A new class, the "cultivator" could be based in "psionic techniques" (and xianhia fiction). And they have to choose how to explain the possible link between ki and psionic.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8978236, member: 6802378"] But it is not the same. Wildermount is almost a licence by a 3PP. Radiant Citadel is a mini-setting. Theros, Ravnica and Strixhaven are adaptation of previous setting, wellcome but it is not the same work and merit starting from zero. I miss the psionic powers, the ki martial adepts and the vestige pact binders, but psionic classes need a lot of work. It is not only the list of powers. The new classes need their own identity, in the same way the wizards, sorcerer and warlocks enjoy theirs. They have to choose if they are going to "borrow" ideas from 3PPs, and if there is a future no-fantasy setting, then how the psionic-powers could be adapted easily. Psionic powers don't need verbal, somatic or material components. This means if a psionic mystic was infiltrated into a dinner of high society, she could do a lot of actions (reading minds, using teletransportation to add somniferous to a cup..) and nobody would notice. You could create an astral construct and this be sent to explore a dungeon to check any possible trap. Or psionic powers could be rewritten to allow an easier adaptation to videogame. A player could create a homebred feat about two characters sharing a telepatic link, then the player could control two PCs. Let's imagine one of the game designers creates the "psionic technique". It works as a martial maneuver, almost an at-will power but to reload you need a concentration check, or await a round/turn. A new class, the "cultivator" could be based in "psionic techniques" (and xianhia fiction). And they have to choose how to explain the possible link between ki and psionic. [/QUOTE]
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