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General Tabletop Discussion
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Would you like to have feats which build on specific class abilities?
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<blockquote data-quote="77IM" data-source="post: 7306059" data-attributes="member: 12377"><p>I specifically don't want this, because of the feat-tax aspect.</p><p></p><p>It's already bad enough that there are feats that are redundant with class abilities. For example, if I want to play the very best archer, it's not enough to have a high Dex and the Archery fighting style; I need to also take Sharpshooter feat. If I don't, I know there's someone out there with Sharpshooter who's just a little bit better. I don't feel like I should have to give up ability score increases to attain my character concept.</p><p></p><p>More importantly, when I choose what my character is good at, I'm also choosing what they're bad at. I don't want to have to re-make that choice throughout my character's career. I want them to only get better. If I'm committed to playing an amazing archer, I have to give up other abilities. Later in the game, if I face that same choice again, I feel torn between slacking on the archery thing or giving up those other abilities all over again. It feels like a lose-lose.</p><p></p><p>I know that this is all in my head and that lots of players don't feel this way. But many do. So I'd be very very cautious about adding feats that improve existing special abilities.</p></blockquote><p></p>
[QUOTE="77IM, post: 7306059, member: 12377"] I specifically don't want this, because of the feat-tax aspect. It's already bad enough that there are feats that are redundant with class abilities. For example, if I want to play the very best archer, it's not enough to have a high Dex and the Archery fighting style; I need to also take Sharpshooter feat. If I don't, I know there's someone out there with Sharpshooter who's just a little bit better. I don't feel like I should have to give up ability score increases to attain my character concept. More importantly, when I choose what my character is good at, I'm also choosing what they're bad at. I don't want to have to re-make that choice throughout my character's career. I want them to only get better. If I'm committed to playing an amazing archer, I have to give up other abilities. Later in the game, if I face that same choice again, I feel torn between slacking on the archery thing or giving up those other abilities all over again. It feels like a lose-lose. I know that this is all in my head and that lots of players don't feel this way. But many do. So I'd be very very cautious about adding feats that improve existing special abilities. [/QUOTE]
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