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General Tabletop Discussion
*Dungeons & Dragons
Would you like to have feats which build on specific class abilities?
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<blockquote data-quote="77IM" data-source="post: 7306073" data-attributes="member: 12377"><p>Now, all that said, I think you could pull this off as long as you sharply limited it to <em>one</em> feat per character concept. For example, with Sharpshooter, that's the only archery-related feat. So when I'm building an archer I have to get Archery fighting style and then plan when to get Sharpshooter vs. when to improve my Dex. That's not too too much of an emotional burden for me. But if there were a whole tree of archery-related feats, ala 3E/PF, that would be a nightmare. 5E just isn't built to handle that.</p><p></p><p>It's tricky. Suppose I am playing an Illusionist wizard. I might not mind if there were a "Master of Illusions" feat I could take -- in fact, such a feat might be cool because other classes could take it (like sorcerers or Arcane Trickster rogues). BUT I <em>would</em> mind if there were a "Master of Illusions" feat plus an "Extra Spell Slots" feat plus a "Learn More Spells" feat plus a bunch of other "You are just better at spellcasting in general" feats. That would be totally lame.</p><p></p><p>A good guidepost might be to make sure each feat maps really well to an in-setting character concept. Stuff like "Extra Spell Slots" reflects nothing in the setting. Nobody looks at Gandalf or Hermione Granger or Doctor Strange and says "oh yeah that character totally has Extra Spell Slots."</p></blockquote><p></p>
[QUOTE="77IM, post: 7306073, member: 12377"] Now, all that said, I think you could pull this off as long as you sharply limited it to [I]one[/I] feat per character concept. For example, with Sharpshooter, that's the only archery-related feat. So when I'm building an archer I have to get Archery fighting style and then plan when to get Sharpshooter vs. when to improve my Dex. That's not too too much of an emotional burden for me. But if there were a whole tree of archery-related feats, ala 3E/PF, that would be a nightmare. 5E just isn't built to handle that. It's tricky. Suppose I am playing an Illusionist wizard. I might not mind if there were a "Master of Illusions" feat I could take -- in fact, such a feat might be cool because other classes could take it (like sorcerers or Arcane Trickster rogues). BUT I [I]would[/I] mind if there were a "Master of Illusions" feat plus an "Extra Spell Slots" feat plus a "Learn More Spells" feat plus a bunch of other "You are just better at spellcasting in general" feats. That would be totally lame. A good guidepost might be to make sure each feat maps really well to an in-setting character concept. Stuff like "Extra Spell Slots" reflects nothing in the setting. Nobody looks at Gandalf or Hermione Granger or Doctor Strange and says "oh yeah that character totally has Extra Spell Slots." [/QUOTE]
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Would you like to have feats which build on specific class abilities?
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