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General Tabletop Discussion
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Would you like to see a complex social interaction module early in 5E?
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<blockquote data-quote="ComradeGnull" data-source="post: 5953164" data-attributes="member: 6685694"><p>I think if there were no advanced social module, 5e would launch with a social interaction system that was already as good or better than the ones that we had in previous versions of D&D. My priority, personally, is to have something that can provide what was already good about past editions of D&D and then build out from there.</p><p></p><p>D&D, frankly, has never been real big on modeling interactions through rules. Early editions only had the Bard's 'adjust reaction' ability, paired with player skill and maybe some Cha checks. Later editions added explicit social skills like Bluff, Diplomacy, and Intimidate. Personally, player skill + skill checks is sufficient for my needs and I don't see that as being a weak or non-existent option.</p><p></p><p>I'm also not certain what a more complex resolution system that was based on PC skill rather than player skill would look like, precisely. I've seen some examples of Burning Wheel (I think) type systems where each NPC/PC has social traits that have ratings that work like detailed social skills. Is that the sort of thing we're talking about, or something like the 2e psionics system where social interactions are like a specialized form of combat?</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5953164, member: 6685694"] I think if there were no advanced social module, 5e would launch with a social interaction system that was already as good or better than the ones that we had in previous versions of D&D. My priority, personally, is to have something that can provide what was already good about past editions of D&D and then build out from there. D&D, frankly, has never been real big on modeling interactions through rules. Early editions only had the Bard's 'adjust reaction' ability, paired with player skill and maybe some Cha checks. Later editions added explicit social skills like Bluff, Diplomacy, and Intimidate. Personally, player skill + skill checks is sufficient for my needs and I don't see that as being a weak or non-existent option. I'm also not certain what a more complex resolution system that was based on PC skill rather than player skill would look like, precisely. I've seen some examples of Burning Wheel (I think) type systems where each NPC/PC has social traits that have ratings that work like detailed social skills. Is that the sort of thing we're talking about, or something like the 2e psionics system where social interactions are like a specialized form of combat? [/QUOTE]
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Would you like to see a complex social interaction module early in 5E?
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