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General Tabletop Discussion
*Dungeons & Dragons
Would you like to see a complex social interaction module early in 5E?
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<blockquote data-quote="ComradeGnull" data-source="post: 5953904" data-attributes="member: 6685694"><p>Very helpful explanation of the social skills challenge use- hadn't seen it done or explained in quite that way. I quite like it.</p><p></p><p>So I guess this gets back to my question of what is a 'complex' system- to run the sort of skill challenge based system you're describing, we'd need:</p><p>1) Scaling DC's- we had a table for this in 4e, could conceivably get the same thing for 5e.</p><p>2) Rules/guidelines for multiple success/failure when using skills- something like the Skill Challenge rules, hopefully with some explanation of how that looks in-game with social skills.</p><p></p><p>But for low-level play we have rules for setting DC's already, we have the appropriate skills. Saying 'that's a big ask- that requires five successes before three failures' or 'that's easy- two successes before four failures' or something doesn't seem like anything that requires much more than a rough heuristic. So why can't we do this with the rules we have right now? Is there enough material to support that to really make a whole module out of? It seems like you could cover it in a page or two of material- more like an article than a module. It obviously can produce some complex results, but it does seem quite close to roll moderated free forming it.</p><p></p><p>In other words, given the explanation that you just gave me, I don't see any reason to give WoTC $30, rather than giving you some XP and then just nicking it for my next game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> What do we need from them, really?</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5953904, member: 6685694"] Very helpful explanation of the social skills challenge use- hadn't seen it done or explained in quite that way. I quite like it. So I guess this gets back to my question of what is a 'complex' system- to run the sort of skill challenge based system you're describing, we'd need: 1) Scaling DC's- we had a table for this in 4e, could conceivably get the same thing for 5e. 2) Rules/guidelines for multiple success/failure when using skills- something like the Skill Challenge rules, hopefully with some explanation of how that looks in-game with social skills. But for low-level play we have rules for setting DC's already, we have the appropriate skills. Saying 'that's a big ask- that requires five successes before three failures' or 'that's easy- two successes before four failures' or something doesn't seem like anything that requires much more than a rough heuristic. So why can't we do this with the rules we have right now? Is there enough material to support that to really make a whole module out of? It seems like you could cover it in a page or two of material- more like an article than a module. It obviously can produce some complex results, but it does seem quite close to roll moderated free forming it. In other words, given the explanation that you just gave me, I don't see any reason to give WoTC $30, rather than giving you some XP and then just nicking it for my next game ;) What do we need from them, really? [/QUOTE]
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Would you like to see a complex social interaction module early in 5E?
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