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Would you like to see any of the oWoD rules converted to d20?
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<blockquote data-quote="Lokishadow" data-source="post: 2709972" data-attributes="member: 19090"><p><strong>Well, Well, Well</strong></p><p></p><p>I see the overwhelming majority don't really care. That's kind of how I feel, too. I may put together a Werewolf conversion (it's probably the easiest), and I've been working on a free-form magic system for d20 for a while. But, I'm not making a concerted effort to build a conversion, simply because of lack of interest, and I don't have the time...right now.</p><p></p><p>If I ever do get the time to work on a conversion, I'll make sure I post it. </p><p></p><p>For those of you interested in a free-form magic system for d20, I've been working on it for about four years now. I have some workable templates, but they need extensive playtesting, and they all have their flaws.</p><p></p><p>WARNING: mechanics rant</p><p></p><p>The problem in the creation of a free-form magic system is the level system used by d20. D20 has a flatline progression, based on level. You can only do this much, period. If you can't roll that high, you're SOL. </p><p></p><p>Conversely, a singel success in WoD will get you SOMETHING. It may not be much, but it's there. This makes it possible for anyone to TRY anything, but skews the success margin in favor of the Masters and Archmages. Basically, WoD has a probability bell-curve, whereas d20 has a binary (yes/no clause) flat line progression (if you draw it, it's a 45-degree angle). This creates all kinds of problems in the conversion, because lower-level characters just CAN'T do things that higher level characters can. </p><p></p><p>I am working on it, and I have a couple of possible solutions, but they bog the game down so much that it's not really worth playing. Don't like to roll handfuls of dice? Then your level 1 mage can't throw a fireball. </p><p></p><p>The other problem is the progression of difficulty itself. As I said before, a low level character simply can't attain any kind of high level roll, at least, not without complicating the rules to pointlessness. The other problem is skewing the power ramp-up of spells in d20 (9th level spells are roughly twice as powerful a 8th level spells, 8th levels = 2x 7th level, and so on). With the more mechanically practical formulae I've devised, a Fireball is easily available to a 1st level character, while a Wish is only attainable if you are about 40th level. And I don't know that many Epic-Level players.</p><p></p><p>END RANT.</p><p></p><p>Again, if anyone is interested, or has some last minute words, post or email me. </p><p></p><p>Thanks guys.</p><p>-Loki</p></blockquote><p></p>
[QUOTE="Lokishadow, post: 2709972, member: 19090"] [b]Well, Well, Well[/b] I see the overwhelming majority don't really care. That's kind of how I feel, too. I may put together a Werewolf conversion (it's probably the easiest), and I've been working on a free-form magic system for d20 for a while. But, I'm not making a concerted effort to build a conversion, simply because of lack of interest, and I don't have the time...right now. If I ever do get the time to work on a conversion, I'll make sure I post it. For those of you interested in a free-form magic system for d20, I've been working on it for about four years now. I have some workable templates, but they need extensive playtesting, and they all have their flaws. WARNING: mechanics rant The problem in the creation of a free-form magic system is the level system used by d20. D20 has a flatline progression, based on level. You can only do this much, period. If you can't roll that high, you're SOL. Conversely, a singel success in WoD will get you SOMETHING. It may not be much, but it's there. This makes it possible for anyone to TRY anything, but skews the success margin in favor of the Masters and Archmages. Basically, WoD has a probability bell-curve, whereas d20 has a binary (yes/no clause) flat line progression (if you draw it, it's a 45-degree angle). This creates all kinds of problems in the conversion, because lower-level characters just CAN'T do things that higher level characters can. I am working on it, and I have a couple of possible solutions, but they bog the game down so much that it's not really worth playing. Don't like to roll handfuls of dice? Then your level 1 mage can't throw a fireball. The other problem is the progression of difficulty itself. As I said before, a low level character simply can't attain any kind of high level roll, at least, not without complicating the rules to pointlessness. The other problem is skewing the power ramp-up of spells in d20 (9th level spells are roughly twice as powerful a 8th level spells, 8th levels = 2x 7th level, and so on). With the more mechanically practical formulae I've devised, a Fireball is easily available to a 1st level character, while a Wish is only attainable if you are about 40th level. And I don't know that many Epic-Level players. END RANT. Again, if anyone is interested, or has some last minute words, post or email me. Thanks guys. -Loki [/QUOTE]
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Would you like to see any of the oWoD rules converted to d20?
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