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Would you like to see Psionics as core rules?
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<blockquote data-quote="darkbard" data-source="post: 637207" data-attributes="member: 1282"><p>i think that psionics' niche [despite what the designers were hoping] is really as an alternate magic system to replace the standard "high fantasy" feel--potentially in a low-magic or "gritty" or even "steam-punk" campaign. sure, the designers did their best to make psionics integratable into the core rules alongside normal magic. but did they succeed? the rules-as-written in the psionics handbook make the psionicist decidedly inferior to a wizard or sorcerer of equal level. the "mind's eye" articles go a long way to correcting this, perhaps too much so in many people's estimation. however, if you want a relatively low-magic flavored setting [or something akin to that], replacing standard magic with the core psionics rules wouldn't be a bad way to go without having to rewrite many other rules.</p><p></p><p>basically, this is a long-winded vote for keeping psionics as a non-core supplement to the rules. as it stands now, psionics can be added in seamlessly [although with greater or lesser efficacy]--exactly what you want from a supplement.</p></blockquote><p></p>
[QUOTE="darkbard, post: 637207, member: 1282"] i think that psionics' niche [despite what the designers were hoping] is really as an alternate magic system to replace the standard "high fantasy" feel--potentially in a low-magic or "gritty" or even "steam-punk" campaign. sure, the designers did their best to make psionics integratable into the core rules alongside normal magic. but did they succeed? the rules-as-written in the psionics handbook make the psionicist decidedly inferior to a wizard or sorcerer of equal level. the "mind's eye" articles go a long way to correcting this, perhaps too much so in many people's estimation. however, if you want a relatively low-magic flavored setting [or something akin to that], replacing standard magic with the core psionics rules wouldn't be a bad way to go without having to rewrite many other rules. basically, this is a long-winded vote for keeping psionics as a non-core supplement to the rules. as it stands now, psionics can be added in seamlessly [although with greater or lesser efficacy]--exactly what you want from a supplement. [/QUOTE]
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