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Would you like to see Psionics as core rules?
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<blockquote data-quote="Voneth" data-source="post: 640088" data-attributes="member: 1016"><p><strong>An almost even split! Wow! I expect 3 to1 for no</strong></p><p></p><p>Be honest, the psi rules are actualy an alternative spell point system. And with the ways the system stores and transerfers points around, it can give the feeling the characters are "maniuplating" an arcane force, compared to the "juggle some skill slots" technique.</p><p></p><p>If you billed it as such in the PHB and took out the "scifi" word of psionics, then I think a lot more people would start considering the rules. (It pains me to no end that such supposedly creative people could be hung up on a word when it comes to implimenting alternate rules in a game.)</p><p></p><p>And while some like the "low magic" feel of the game, I'd rather have WotC offer a high powered version (it's easier to give more and then have the DM say no, than the other way around.)</p><p></p><p>On that note, not increasing the power level of psionics and then creating a setting for it (Agents of Psi) makes little sense. According to the psi system designer, psionics was designed only to compliement, never replace or outshine spell slot magic. So thanks to modern medicene and weapons, a weak "psi/magic" system is sort of moot. At least the way I run my games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>No offense, this poll is cute, but WotC has a real hit or miss record about listening to the public's ideas on the psionic rules -- I sense some real politics going on at that office over this subject. I did manage to find a avenue for my frustration over the psionics system. I just went out and got a 3rd party product, Mutants and Masterminds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voneth, post: 640088, member: 1016"] [b]An almost even split! Wow! I expect 3 to1 for no[/b] Be honest, the psi rules are actualy an alternative spell point system. And with the ways the system stores and transerfers points around, it can give the feeling the characters are "maniuplating" an arcane force, compared to the "juggle some skill slots" technique. If you billed it as such in the PHB and took out the "scifi" word of psionics, then I think a lot more people would start considering the rules. (It pains me to no end that such supposedly creative people could be hung up on a word when it comes to implimenting alternate rules in a game.) And while some like the "low magic" feel of the game, I'd rather have WotC offer a high powered version (it's easier to give more and then have the DM say no, than the other way around.) On that note, not increasing the power level of psionics and then creating a setting for it (Agents of Psi) makes little sense. According to the psi system designer, psionics was designed only to compliement, never replace or outshine spell slot magic. So thanks to modern medicene and weapons, a weak "psi/magic" system is sort of moot. At least the way I run my games. :) No offense, this poll is cute, but WotC has a real hit or miss record about listening to the public's ideas on the psionic rules -- I sense some real politics going on at that office over this subject. I did manage to find a avenue for my frustration over the psionics system. I just went out and got a 3rd party product, Mutants and Masterminds. :) [/QUOTE]
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Would you like to see Psionics as core rules?
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