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<blockquote data-quote="El Mahdi" data-source="post: 5601353" data-attributes="member: 59506"><p style="text-align: center"><strong><span style="font-size: 26px">NO!</span></strong></p><p></p><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">Gameplay in a gamestore should only ever be done in order to promote the game, products, and to get people in for the random purchase. If the store isn't making money selling product, to the point where they need to charge for gameplay, then something is wrong with the store itself.</p><p></p><p style="text-align: left">Yeah, yeah - it's hard having a brick and mortar store in the internet age.</p><p></p><p style="text-align: left">Get over it!</p><p></p><p style="text-align: left">Not every brick and mortar store has folded because of online sales. Find out what those stores that have thrived are doing, and emulate.</p><p></p><p style="text-align: left">Adapt and Overcome.</p><p></p><p style="text-align: left">But I will not only <em>not pay</em> to play in a store, <strong>I will not patron a store that requires this</strong>.</p><p></p><p style="text-align: left">We don't need gamestores, we <em>want</em> gamestores. Keep turning your stores into environments where we don't want to be, and we will more and more choose the alternatives. Alternatives which are simpler and usually cheaper.</p><p></p><p style="text-align: left">Gamestores wonder why they're having such a hard time keeping customers or having a good relationship with customers, it's because of crap like this.</p><p></p><p style="text-align: left">Blame the internet...Blame the game companies...Blame the customers...Blame the state of the hobby...</p><p></p><p style="text-align: left">It won't change the fact that the only one to blame, is the gamestore owner you see staring back at you from the mirror...</p><p></p><p> </p><p> </p><p style="text-align: left">I'm voting with my feet. We don't need you.</p><p></p><p style="text-align: left"><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5601353, member: 59506"] [CENTER][B][SIZE=7]NO![/SIZE][/B][/CENTER] [LEFT] Gameplay in a gamestore should only ever be done in order to promote the game, products, and to get people in for the random purchase. If the store isn't making money selling product, to the point where they need to charge for gameplay, then something is wrong with the store itself.[/LEFT] [LEFT]Yeah, yeah - it's hard having a brick and mortar store in the internet age.[/LEFT] [LEFT]Get over it![/LEFT] [LEFT]Not every brick and mortar store has folded because of online sales. Find out what those stores that have thrived are doing, and emulate.[/LEFT] [LEFT]Adapt and Overcome.[/LEFT] [LEFT]But I will not only [I]not pay[/I] to play in a store, [B]I will not patron a store that requires this[/B].[/LEFT] [LEFT]We don't need gamestores, we [I]want[/I] gamestores. Keep turning your stores into environments where we don't want to be, and we will more and more choose the alternatives. Alternatives which are simpler and usually cheaper.[/LEFT] [LEFT]Gamestores wonder why they're having such a hard time keeping customers or having a good relationship with customers, it's because of crap like this.[/LEFT] [LEFT]Blame the internet...Blame the game companies...Blame the customers...Blame the state of the hobby...[/LEFT] [LEFT]It won't change the fact that the only one to blame, is the gamestore owner you see staring back at you from the mirror...[/LEFT] [LEFT]I'm voting with my feet. We don't need you.[/LEFT] [LEFT]:erm:[/LEFT] [/QUOTE]
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