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<blockquote data-quote="Dannyalcatraz" data-source="post: 5601514" data-attributes="member: 19675"><p>And don't forget, some of that space is by necessity going to have to be empty- you need to be able to walk around, after all. So if your store needs to turn $10/sq foot/month to cover costs, and you need 25% of your space for aisles and non-productive uses, that means the remainder has to produce $12.50/sq foot/month, just for breakeven.</p><p></p><p>If you then set aside 100sq feet for a gaming space in that store, that space will have to produce a minimum of $1250/month. At $5/gamer, that's 250 players per month in that space. If they only get gamers on the weekends, thats 32 gamers on the 4 Saturdays & Sundays- far too many for only 100sq feet of space. Even if they get gamers every day, that's still 8 gamers per day in that space.</p><p></p><p>So I'm thinking $5 gamer isn't that bad at all.</p><p></p><p>The numbers get a bit better if the admission price is for a limited 3 hour time slot, but not much. Since people have jobs and other things in their lives, I'd doubt that most game stores' game spaces see more than 4-5 hours of actual use, probably more towards the end of the day.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5601514, member: 19675"] And don't forget, some of that space is by necessity going to have to be empty- you need to be able to walk around, after all. So if your store needs to turn $10/sq foot/month to cover costs, and you need 25% of your space for aisles and non-productive uses, that means the remainder has to produce $12.50/sq foot/month, just for breakeven. If you then set aside 100sq feet for a gaming space in that store, that space will have to produce a minimum of $1250/month. At $5/gamer, that's 250 players per month in that space. If they only get gamers on the weekends, thats 32 gamers on the 4 Saturdays & Sundays- far too many for only 100sq feet of space. Even if they get gamers every day, that's still 8 gamers per day in that space. So I'm thinking $5 gamer isn't that bad at all. The numbers get a bit better if the admission price is for a limited 3 hour time slot, but not much. Since people have jobs and other things in their lives, I'd doubt that most game stores' game spaces see more than 4-5 hours of actual use, probably more towards the end of the day. [/QUOTE]
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