Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Would you pay to play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5602313" data-attributes="member: 59506"><p>It's not the price (which isn't very much), or the comparison to other products or services (of which $5 gaming is obviously cheaper)...</p><p> </p><p>It's the very concept.</p><p> </p><p>If a storeowner can't develop a way to get that money from customers through snacks, credits, or other means...then they should not be in a retail business.</p><p> </p><p>If the store's model was specifically about providing a place to play, with better environments or reasons for playing there instead of at home, and they specifically advertised their store in this manner, then sure - a pay to play model makes sense.</p><p> </p><p>But doing it in this manner is essentially telling your customers that you see them as a bunch of freeloaders who only come to their store to play and not buy anything. It's condescending and creates an us-vs.-them environement.</p><p> </p><p>Come on! You're in Sales!</p><p> </p><p>Woo me in. Do your job and make <em>incentives</em> for me to spend money in your store - not reasons to walk away.</p><p> </p><p>There's been multiple people pointing out how it's really not that much money so it's no big deal. Yes it is. It's lose-lose.</p><p> </p><p> </p><p><u><strong>Pay-to-Play</strong></u></p><ul> <li data-xf-list-type="ul">Small financial return for the store.</li> <li data-xf-list-type="ul">Participants feel that since they have paid to play, they don't need to feel guilty about not spending money in the store (less unplanned, random purchases).</li> <li data-xf-list-type="ul">The majority of participants are those who have no other alternative to group play, leaving a higher percentage of inexperienced players and players/GM's that are unable to find or generate a group of their own (many times due to their own personalities, or lack thereof).</li> <li data-xf-list-type="ul">Likely to generate ill will with customer base - and if an alternative establishment is available, will likely incentivize them to go there instead.</li> </ul><p><u><strong>Incentive Based</strong></u></p><ul> <li data-xf-list-type="ul">Higher financial return for the store ($10 in shacks vs. $5 pay-to-play fee; or $5 credit leads to buying a $25 dollar book, rather than buying nothing; more unplanned and random purchases).</li> <li data-xf-list-type="ul">Participants feel "beholden" to the establishment, rather than "entitled" because they paid.</li> <li data-xf-list-type="ul">An overall more diverse and better group of customers and participants (the bad apples are outnumbered).</li> <li data-xf-list-type="ul">Generates good will and an incentive to patron the establishment.</li> </ul><p>Seems like a no brainer to me.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5602313, member: 59506"] It's not the price (which isn't very much), or the comparison to other products or services (of which $5 gaming is obviously cheaper)... It's the very concept. If a storeowner can't develop a way to get that money from customers through snacks, credits, or other means...then they should not be in a retail business. If the store's model was specifically about providing a place to play, with better environments or reasons for playing there instead of at home, and they specifically advertised their store in this manner, then sure - a pay to play model makes sense. But doing it in this manner is essentially telling your customers that you see them as a bunch of freeloaders who only come to their store to play and not buy anything. It's condescending and creates an us-vs.-them environement. Come on! You're in Sales! Woo me in. Do your job and make [I]incentives[/I] for me to spend money in your store - not reasons to walk away. There's been multiple people pointing out how it's really not that much money so it's no big deal. Yes it is. It's lose-lose. [U][B]Pay-to-Play[/B][/U] [LIST] [*]Small financial return for the store. [*]Participants feel that since they have paid to play, they don't need to feel guilty about not spending money in the store (less unplanned, random purchases). [*]The majority of participants are those who have no other alternative to group play, leaving a higher percentage of inexperienced players and players/GM's that are unable to find or generate a group of their own (many times due to their own personalities, or lack thereof). [*]Likely to generate ill will with customer base - and if an alternative establishment is available, will likely incentivize them to go there instead. [/LIST] [U][B]Incentive Based[/B][/U] [LIST] [*]Higher financial return for the store ($10 in shacks vs. $5 pay-to-play fee; or $5 credit leads to buying a $25 dollar book, rather than buying nothing; more unplanned and random purchases). [*]Participants feel "beholden" to the establishment, rather than "entitled" because they paid. [*]An overall more diverse and better group of customers and participants (the bad apples are outnumbered). [*]Generates good will and an incentive to patron the establishment. [/LIST] Seems like a no brainer to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would you pay to play?
Top