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<blockquote data-quote="Alan Shutko" data-source="post: 5603472" data-attributes="member: 23694"><p>Quite true. I'm generally one of those people. However, it's much more likely a LGS is going to get me to buy something from them if I enter the building than if I don't. As it is, since I don't do any gaming in a store at all, I never visit one. They could go out of business and I wouldn't even notice.</p><p></p><p>For me, a LGS has to offer something to offset the savings I could get elsewhere. Loyalty is intangible and you can't bet on it, but it's better than making things strictly about money, where they can't compete.</p><p></p><p>It reminds me of the study about day cares and late fees. When daycare places started adding late fees, the number of parents picking their kids up late increased. Without a late fee, parents had an ethical obligation to be on time. With a late fee, it became strictly an economic transaction, and lateness became OK because you could buy it.</p><p></p><p>(<a href="http://www.parentcentral.ca/parent/article/454142" target="_blank">Daycare late fees no deterrent, study finds - Parentcentral.ca</a>)</p><p></p><p>If this applies as well to game stores, I could see people buying product at the store because of a perceived obligation to keep the free gaming going, but once charges come in folks feel free to go and buy their products elsewhere.</p></blockquote><p></p>
[QUOTE="Alan Shutko, post: 5603472, member: 23694"] Quite true. I'm generally one of those people. However, it's much more likely a LGS is going to get me to buy something from them if I enter the building than if I don't. As it is, since I don't do any gaming in a store at all, I never visit one. They could go out of business and I wouldn't even notice. For me, a LGS has to offer something to offset the savings I could get elsewhere. Loyalty is intangible and you can't bet on it, but it's better than making things strictly about money, where they can't compete. It reminds me of the study about day cares and late fees. When daycare places started adding late fees, the number of parents picking their kids up late increased. Without a late fee, parents had an ethical obligation to be on time. With a late fee, it became strictly an economic transaction, and lateness became OK because you could buy it. ([url=http://www.parentcentral.ca/parent/article/454142]Daycare late fees no deterrent, study finds - Parentcentral.ca[/url]) If this applies as well to game stores, I could see people buying product at the store because of a perceived obligation to keep the free gaming going, but once charges come in folks feel free to go and buy their products elsewhere. [/QUOTE]
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