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Would you play a Class with an XP adjustment?
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<blockquote data-quote="Lokishadow" data-source="post: 2636065" data-attributes="member: 19090"><p><strong>Yes I would, but...</strong></p><p></p><p>...it would be a bit like 2e. </p><p></p><p>I don't really care if the system is "broken" or not. I play to have fun. That's what the game is about. I my own campaign world, I have a variety of "LA" races that run that gamut from +1 to +5...at least, they run that gamut from the technical aspect of the rules. Though they are <span style="color: Red">technically</span> more powerful than the other players, such things as "effectively one size category larger for purpose of grappling and weapon size" don't have enough of an impact in my game world to make a difference. So the forest dwarf (avg. 5 1/2 feet tall) can wield Bastard Swords and War Axes one handed as martial weapons, whoopee. A d10 compared to a d8 is not a huge increase, at least, not huge enough to merit a FEAT, IMHO. But then, I'm the DM, so what I say goes. </p><p></p><p>My players don't mind, I don't mind, everyone's happy, and that's what REALLY matters. I'm not being a despot or a tyrant, or even impossible to reason with. An average damage increase of 1 point just doesn't make that big a difference, so I ignore it. </p><p></p><p>Technically, the Forest Dwarves and Night Elves in my campaign world are substantially more powerful. But when you really crunch the numbers, it's not that big a difference. So I don't use LA. It complicates things too much.</p><p></p><p>Personally, I'm an old-school World of Darkness groupie. I like D&D, though. I cut my RPG teeth on the Basic Set and 1st ed Advaced. I love the game...it's just plain fun. It's not realistic, it's not even really balanced. But it works. And it's fun. So there. </p><p></p><p>Would I play an XP penalized class? Yes. Assuming I could come up with a good character concept, of course. My characters aren't about "two weapon fighting" or "maximized widened fireballs." My characters are <span style="color: Red">CHARACTERS.</span> It's about the character's personality, how they behave, and real, deep, engrossing ROLE-PLAYING. That's what I live for. It's what I play for. Swinging two swords or hurling lightning bolts is the icing on the cake. I don't care if everyone else is sixteen levels higher than me, as long as I can have some fun.</p><p></p><p>End of rant. =)</p><p>-Loki</p></blockquote><p></p>
[QUOTE="Lokishadow, post: 2636065, member: 19090"] [b]Yes I would, but...[/b] ...it would be a bit like 2e. I don't really care if the system is "broken" or not. I play to have fun. That's what the game is about. I my own campaign world, I have a variety of "LA" races that run that gamut from +1 to +5...at least, they run that gamut from the technical aspect of the rules. Though they are [COLOR=Red]technically[/COLOR] more powerful than the other players, such things as "effectively one size category larger for purpose of grappling and weapon size" don't have enough of an impact in my game world to make a difference. So the forest dwarf (avg. 5 1/2 feet tall) can wield Bastard Swords and War Axes one handed as martial weapons, whoopee. A d10 compared to a d8 is not a huge increase, at least, not huge enough to merit a FEAT, IMHO. But then, I'm the DM, so what I say goes. My players don't mind, I don't mind, everyone's happy, and that's what REALLY matters. I'm not being a despot or a tyrant, or even impossible to reason with. An average damage increase of 1 point just doesn't make that big a difference, so I ignore it. Technically, the Forest Dwarves and Night Elves in my campaign world are substantially more powerful. But when you really crunch the numbers, it's not that big a difference. So I don't use LA. It complicates things too much. Personally, I'm an old-school World of Darkness groupie. I like D&D, though. I cut my RPG teeth on the Basic Set and 1st ed Advaced. I love the game...it's just plain fun. It's not realistic, it's not even really balanced. But it works. And it's fun. So there. Would I play an XP penalized class? Yes. Assuming I could come up with a good character concept, of course. My characters aren't about "two weapon fighting" or "maximized widened fireballs." My characters are [COLOR=Red]CHARACTERS.[/COLOR] It's about the character's personality, how they behave, and real, deep, engrossing ROLE-PLAYING. That's what I live for. It's what I play for. Swinging two swords or hurling lightning bolts is the icing on the cake. I don't care if everyone else is sixteen levels higher than me, as long as I can have some fun. End of rant. =) -Loki [/QUOTE]
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