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Would you play a class with no special abilities?
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<blockquote data-quote="Peni Griffin" data-source="post: 3396863" data-attributes="member: 50322"><p>It's one of my roleplaying principles that any set of stats and any class can be fun if played as the correct character.</p><p></p><p>I would play this "class" in order to demonstrate the principle, and the character I'd play would be an Everyman - somebody dead normal with a few talents and interests, who gets sucked into the adventure against her will in classic Reluctant Hero style. I'd have to work with the DM on backstory in order to determine how and why she got sucked in, but she would be fun because she'd have clearly-defined goals, be well-integrated into the story, have a chip on her shoulder about being involved, and would supply a counterpoint to the adventurous/idealistic/career-driven play of the other PCs. She'd have an interrelated set of mundane skills (Craft, Profession, Knowledge, and whatever supports the specific field chosen) to start off with, and pick up others as she went, depending on what proved useful in play. I've more than once thought of starting a game like that, using an NPC class as the first level, but that puts you at a disadvantage relative to the other PCs unless everyone starts out that way.</p><p></p><p>What kind of starting money would she get?</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3396863, member: 50322"] It's one of my roleplaying principles that any set of stats and any class can be fun if played as the correct character. I would play this "class" in order to demonstrate the principle, and the character I'd play would be an Everyman - somebody dead normal with a few talents and interests, who gets sucked into the adventure against her will in classic Reluctant Hero style. I'd have to work with the DM on backstory in order to determine how and why she got sucked in, but she would be fun because she'd have clearly-defined goals, be well-integrated into the story, have a chip on her shoulder about being involved, and would supply a counterpoint to the adventurous/idealistic/career-driven play of the other PCs. She'd have an interrelated set of mundane skills (Craft, Profession, Knowledge, and whatever supports the specific field chosen) to start off with, and pick up others as she went, depending on what proved useful in play. I've more than once thought of starting a game like that, using an NPC class as the first level, but that puts you at a disadvantage relative to the other PCs unless everyone starts out that way. What kind of starting money would she get? [/QUOTE]
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