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Would you play a D&D campaign without leveling?
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<blockquote data-quote="Reynard" data-source="post: 7499913" data-attributes="member: 467"><p>Just to be clear, I wasn't necessarily suggesting running SKT or PoA without leveling, just using them as examples of a long term, multi-tiered campaign format. </p><p></p><p>Here's a thing I think is important to the idea: enemies do not have to level up either. You don't need to fight goblins, then orcs, then ogres if they are all filling the same niche in the story. It can always be orcs. Or, it can be orcs here and bandits over there and gnolls over thataway, if varying the type of enemies is important. Likewise with villains and "boss monsters." They don't have to keep getting more and more powerful, they can just be different and interesting for those differences.</p><p></p><p>As to folks that keep pointing to super hero games or Traveller or whatever as examples of games where limited or no advancement is okay, but D&D is not, do you really see a fundamental difference in the kinds of stories those games are able to facilitate versus those D&D can facilitate? You can't have a "super hero campaign" in D&D (by that I mean a team of people that work together to protect their city/nation/world while trying to balance real life and interpersonal relationships)? Or an exploratory campaign on an airship, with the heroes doing as much to make money trading as anything else? Those things seem perfectly well suited to D&D to me.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7499913, member: 467"] Just to be clear, I wasn't necessarily suggesting running SKT or PoA without leveling, just using them as examples of a long term, multi-tiered campaign format. Here's a thing I think is important to the idea: enemies do not have to level up either. You don't need to fight goblins, then orcs, then ogres if they are all filling the same niche in the story. It can always be orcs. Or, it can be orcs here and bandits over there and gnolls over thataway, if varying the type of enemies is important. Likewise with villains and "boss monsters." They don't have to keep getting more and more powerful, they can just be different and interesting for those differences. As to folks that keep pointing to super hero games or Traveller or whatever as examples of games where limited or no advancement is okay, but D&D is not, do you really see a fundamental difference in the kinds of stories those games are able to facilitate versus those D&D can facilitate? You can't have a "super hero campaign" in D&D (by that I mean a team of people that work together to protect their city/nation/world while trying to balance real life and interpersonal relationships)? Or an exploratory campaign on an airship, with the heroes doing as much to make money trading as anything else? Those things seem perfectly well suited to D&D to me. [/QUOTE]
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