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Would YOU play AD&D 2e?
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<blockquote data-quote="Sejs" data-source="post: 2706159" data-attributes="member: 4910"><p>Sure, why not? Played it for many years and I was happy with it then. It'd just put myself in a different mindset and have at it. </p><p></p><p>The general breakdown of how I kinda see the various editions and the approach I'd have to them is as so:</p><p></p><p>1st ed: Don't ask questions. Bash in doors, kill orcs, steal their pie, kick ass, and save the world. You are an adventurer, you adventure, leave it at that.</p><p></p><p>2nd ed: There's some more room for character development in terms of mechanical expressions thereof, but serveral things work they way they do simply 'because'. Put some more thought into the character's personality, history, motivations, etc, but don't sweat it too much. Things arn't necessarily their own justifications any more, but don't set your expectations super high. Have fun, rescue the princess, kick ass, and save the world.</p><p></p><p>3rd ed: Character customization is another step further along the path, allowing for more ease of moulding a character to a concept rather than the reverse. Many of the mechanics are laid bare, letting the realm of 'how' take a place alongside 'why'. The (in my oppinion) tinker-toy approach makes for a much more satisfying experince in playing a character as a person rather than just someone who adventures because it's something to do. Rescue the princess, ask her if she's doing anything later, foil the plot, save the world. Kick ass and steal pies as appropriate.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sejs, post: 2706159, member: 4910"] Sure, why not? Played it for many years and I was happy with it then. It'd just put myself in a different mindset and have at it. The general breakdown of how I kinda see the various editions and the approach I'd have to them is as so: 1st ed: Don't ask questions. Bash in doors, kill orcs, steal their pie, kick ass, and save the world. You are an adventurer, you adventure, leave it at that. 2nd ed: There's some more room for character development in terms of mechanical expressions thereof, but serveral things work they way they do simply 'because'. Put some more thought into the character's personality, history, motivations, etc, but don't sweat it too much. Things arn't necessarily their own justifications any more, but don't set your expectations super high. Have fun, rescue the princess, kick ass, and save the world. 3rd ed: Character customization is another step further along the path, allowing for more ease of moulding a character to a concept rather than the reverse. Many of the mechanics are laid bare, letting the realm of 'how' take a place alongside 'why'. The (in my oppinion) tinker-toy approach makes for a much more satisfying experince in playing a character as a person rather than just someone who adventures because it's something to do. Rescue the princess, ask her if she's doing anything later, foil the plot, save the world. Kick ass and steal pies as appropriate. :D [/QUOTE]
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