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Would you play D&D if [rule X]?
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<blockquote data-quote="ThirdWizard" data-source="post: 5594853" data-attributes="member: 12037"><p>I'm not sure. Depends on how its implemented. If Attack increases to compensate, then you're slowly entering a game where everything always hits. If Attack doesn't scale up, then you're going to just draw out combats longer as you have to chop through tons of HP without hitting more often.</p><p></p><p></p><p></p><p>Worse above. Now, you're entering a game where you never hit anything, and combat is innately grindy. Or you have to scale Attack with defenses in exacting detail or everything (including PCs) fall like a house of cards.</p><p></p><p></p><p></p><p>Reminds me of previous versions of D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'm glad they went away from it, but I'd still play if they hadn't.</p><p></p><p></p><p></p><p>Sounds like FATE zones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like that.</p><p></p><p></p><p></p><p>I'd still play. I would want it balanced toward PCs, though. The problem that always crops up is that PCs are attacked hundreds if not thousands of times over the course of a campaign, and if you even have a 1% chance for a horrible effect, it will eventually happen.</p><p></p><p></p><p></p><p>Meh. I think I'd drop it at that point. What's the point of a level and power based game when there isn't very far to go?</p><p></p><p></p><p></p><p>It depends. If combat is shorter and more deadly, then it makes sense to do all those steps, because they really matter. If combat is unchanged except for that, then we're just drawing things out for little payoff.</p><p></p><p></p><p></p><p>That would change the genre around a bit too much, I think. D&D, at its core, is about confronting scary and horrible things, killing them, and taking their stuff. Now, I'm fine with it in context. If you're playing Ravenloft, that makes sense. But, not for core D&D. It would be too jarring.</p><p></p><p></p><p></p><p>That would be great.</p><p></p><p></p><p></p><p>Wild mages? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Base, no, that's not fitting with D&D because you need those spells when you're in combat to kill things (then take their stuff). If your spells might go haywire, then they aren't useful for that purpose, which means the way the game is played, casters become subpar.</p><p></p><p>It could be done well, but there's a thin line there to walk. Too often, and casters suck. Too little, and you can't count on your spells, but you need to count on them... it's weird.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5594853, member: 12037"] I'm not sure. Depends on how its implemented. If Attack increases to compensate, then you're slowly entering a game where everything always hits. If Attack doesn't scale up, then you're going to just draw out combats longer as you have to chop through tons of HP without hitting more often. Worse above. Now, you're entering a game where you never hit anything, and combat is innately grindy. Or you have to scale Attack with defenses in exacting detail or everything (including PCs) fall like a house of cards. Reminds me of previous versions of D&D. :p I'm glad they went away from it, but I'd still play if they hadn't. Sounds like FATE zones. :) I like that. I'd still play. I would want it balanced toward PCs, though. The problem that always crops up is that PCs are attacked hundreds if not thousands of times over the course of a campaign, and if you even have a 1% chance for a horrible effect, it will eventually happen. Meh. I think I'd drop it at that point. What's the point of a level and power based game when there isn't very far to go? It depends. If combat is shorter and more deadly, then it makes sense to do all those steps, because they really matter. If combat is unchanged except for that, then we're just drawing things out for little payoff. That would change the genre around a bit too much, I think. D&D, at its core, is about confronting scary and horrible things, killing them, and taking their stuff. Now, I'm fine with it in context. If you're playing Ravenloft, that makes sense. But, not for core D&D. It would be too jarring. That would be great. Wild mages? :) Base, no, that's not fitting with D&D because you need those spells when you're in combat to kill things (then take their stuff). If your spells might go haywire, then they aren't useful for that purpose, which means the way the game is played, casters become subpar. It could be done well, but there's a thin line there to walk. Too often, and casters suck. Too little, and you can't count on your spells, but you need to count on them... it's weird. [/QUOTE]
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