Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Would you play D&D if [rule X]?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5595260" data-attributes="member: 29398"><p>My opinion of the changes may or may not affect whether I'd play; those are two separate questions, and even if I didn't (or did) like one or more changes my decision whether or not to play will take many more variables into consideration than just these. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But, as for what I think of the changes:</p><p>Can't be done unless you do away with all types of armour and-or magical defenses. As characters gain wealth as they go along, they're logically going to try and improve their defenses. Their h.p. are going to improve as a simple function of advancement. Thus, both will improve. This option is not a change, as written.</p><p>That is a straight body point/fatigue point system (or wound-vitality, depending on your preference of terminology), which we use now. Your term for fatigue points is defenses, your term for body points is h.p., but it's pretty much the same thing.</p><p>Spells don't need to take more than a round to cast and don't need to be stronger, but do need to take time *within* a round to cast and very much need to be interruptable. We play this way now.</p><p>In other words, largely simplify combat movement and then eyeball the rest. Works for me.</p><p>Within limits, this can be a reasonable addition to any critical hit system where a crit. just does more h.p. damage. You need to make sure the campaign's pace is relatively slow, however, to allow healing time. (4e-type adventures, where the intent is to plow through the whole thing in one expedition without much resting, would certainly not work with this)</p><p>The only dealbreaker here, as I like that the game is open-ended. That said, I prefer what most would consider to be very slow advancement - 3e and 4e are both much too fast.</p><p>Yuck. I'd play it if I had to, but combat would take forever unless the number of these sequences required per battle could be somehow greatly reduced (better chance to hit, fewer h.p. all round, etc.)</p><p>Take or leave - specific to campaign, I think.</p><p></p><p>Take or leave - specific to campaign and to DM's (and players') willingness to track another score along with h.p. The DM would also have to be willing to work this completely into the fabric of the game world and campaign.</p><p>If interrupted while casting, very much yes. We play this way now. We also have it that destruction of a magic item might trigger a surge. Magic should be a high-risk, high-reward thing.</p><p>Gradated saving throws, where the amount you fail or succeed by determines what happens to you, are worth looking at but a pain to implement...I tried once. The multiple save idea doesn't thrill me.</p><p></p><p>Lan-"I think RangerWickett is part-way to designing the game I play now"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5595260, member: 29398"] My opinion of the changes may or may not affect whether I'd play; those are two separate questions, and even if I didn't (or did) like one or more changes my decision whether or not to play will take many more variables into consideration than just these. :) But, as for what I think of the changes: Can't be done unless you do away with all types of armour and-or magical defenses. As characters gain wealth as they go along, they're logically going to try and improve their defenses. Their h.p. are going to improve as a simple function of advancement. Thus, both will improve. This option is not a change, as written. That is a straight body point/fatigue point system (or wound-vitality, depending on your preference of terminology), which we use now. Your term for fatigue points is defenses, your term for body points is h.p., but it's pretty much the same thing. Spells don't need to take more than a round to cast and don't need to be stronger, but do need to take time *within* a round to cast and very much need to be interruptable. We play this way now. In other words, largely simplify combat movement and then eyeball the rest. Works for me. Within limits, this can be a reasonable addition to any critical hit system where a crit. just does more h.p. damage. You need to make sure the campaign's pace is relatively slow, however, to allow healing time. (4e-type adventures, where the intent is to plow through the whole thing in one expedition without much resting, would certainly not work with this) The only dealbreaker here, as I like that the game is open-ended. That said, I prefer what most would consider to be very slow advancement - 3e and 4e are both much too fast. Yuck. I'd play it if I had to, but combat would take forever unless the number of these sequences required per battle could be somehow greatly reduced (better chance to hit, fewer h.p. all round, etc.) Take or leave - specific to campaign, I think. Take or leave - specific to campaign and to DM's (and players') willingness to track another score along with h.p. The DM would also have to be willing to work this completely into the fabric of the game world and campaign. If interrupted while casting, very much yes. We play this way now. We also have it that destruction of a magic item might trigger a surge. Magic should be a high-risk, high-reward thing. Gradated saving throws, where the amount you fail or succeed by determines what happens to you, are worth looking at but a pain to implement...I tried once. The multiple save idea doesn't thrill me. Lan-"I think RangerWickett is part-way to designing the game I play now"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would you play D&D if [rule X]?
Top