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Would you play D&D if [rule X]?
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<blockquote data-quote="JamesonCourage" data-source="post: 5596719" data-attributes="member: 6668292"><p>That may certainly be true. I have no idea how many people would feel that way, or have felt that way. I imagine a good number, potentially all the way up to "almost all".</p><p></p><p>However, I have one good friend from high school, longtime gamer, and current roommate. We've been playing together for about 7 or 8 years now, and he never really connected with a character until we started using the system that included no resurrections, and a combat chart that could (potentially) kill your character much faster than your hit points allowed. For the time he ran that character, he was the most invested, and the most immersed in RPing out of our group (when normally he was the least invested). As an aside, his character didn't die, either, but the players ended up making new characters (we were playtesting my system in its very early stages).</p><p></p><p>At any rate, I understand warning against a game where "random death" can sever emotional ties to characters. It's probably common, in fact. I just don't like it as a blanket statement, as the opposite has proven true for one player of mine (the rest remain about as attached as they used to before this system).</p><p></p><p>Anyways, thanks for your thoughts and feedback. I suspect you're largely correct. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5596719, member: 6668292"] That may certainly be true. I have no idea how many people would feel that way, or have felt that way. I imagine a good number, potentially all the way up to "almost all". However, I have one good friend from high school, longtime gamer, and current roommate. We've been playing together for about 7 or 8 years now, and he never really connected with a character until we started using the system that included no resurrections, and a combat chart that could (potentially) kill your character much faster than your hit points allowed. For the time he ran that character, he was the most invested, and the most immersed in RPing out of our group (when normally he was the least invested). As an aside, his character didn't die, either, but the players ended up making new characters (we were playtesting my system in its very early stages). At any rate, I understand warning against a game where "random death" can sever emotional ties to characters. It's probably common, in fact. I just don't like it as a blanket statement, as the opposite has proven true for one player of mine (the rest remain about as attached as they used to before this system). Anyways, thanks for your thoughts and feedback. I suspect you're largely correct. As always, play what you like :) [/QUOTE]
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