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Would you play D&D if the sacred cows were sacrificed?
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<blockquote data-quote="JoeGKushner" data-source="post: 3073134" data-attributes="member: 1129"><p>The biggest problem in terms of classes and levels is that for new mechanics to be introduced that there must be more classes, more feats and more skills.</p><p></p><p>A solid system can have all the mechanics necessary in one core book and provide options on using them to model various efforts around the table to do things that D&D currently misses in it's core set.</p><p></p><p>Books like Complete Warrior are useful not only because of the PrCs in there, but for the abilities those PrCs get in that a reader can look them over and see some new mecahnics in the d20 system and how those might be modeled.</p><p></p><p>The limitation comes in wanting mechanic A but not wanting to play PrC B. Wanting the game effect of feat C, but not wanting the three prerequisites for it. </p><p></p><p>It would also eliminate the redudnant material that's creept into the game. How many feats have we seen as variants of a luck style where you get a bonus to a die roll 1/day ,or a bonus d6 to a die roll, or action points?</p><p></p><p>The game is crushed under the weight of it's supplements not because it has to be, but because the current game mechanics force it.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3073134, member: 1129"] The biggest problem in terms of classes and levels is that for new mechanics to be introduced that there must be more classes, more feats and more skills. A solid system can have all the mechanics necessary in one core book and provide options on using them to model various efforts around the table to do things that D&D currently misses in it's core set. Books like Complete Warrior are useful not only because of the PrCs in there, but for the abilities those PrCs get in that a reader can look them over and see some new mecahnics in the d20 system and how those might be modeled. The limitation comes in wanting mechanic A but not wanting to play PrC B. Wanting the game effect of feat C, but not wanting the three prerequisites for it. It would also eliminate the redudnant material that's creept into the game. How many feats have we seen as variants of a luck style where you get a bonus to a die roll 1/day ,or a bonus d6 to a die roll, or action points? The game is crushed under the weight of it's supplements not because it has to be, but because the current game mechanics force it. [/QUOTE]
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Would you play D&D if the sacred cows were sacrificed?
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