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Would you play D&D if the sacred cows were sacrificed?
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<blockquote data-quote="Diremede" data-source="post: 3073294" data-attributes="member: 7964"><p>If you kill all the sacred cows in D&D, then you just killed D&D and created something else. D&D is what D&D is, you should know that when you play it. Its a class system, with class abilities, racial traits, HP's, AC, and Saving Throws, and its all famous Magic Missile! (and I don't care what people say its not broken, as a 1st -2nd level wizard its the only way you can even hope to damage your enemies unless they are poorly armored peasants that are unarmed and standing still.)</p><p></p><p>If you want a point type system with a skill point character growth and wound points instead of hit points, and DR instead of AC, and blah blah blah, well guess what, those games already exist, go play them if thats what you want. Or for that matter if you think that some D&D concepts should be changed, then change them, no on is stopping you, you can create house rules till your blue in the face. I see no good reason to change D&D so drastically that you take away from what makes it popular. Its a simple game with clear rules and class abilities that make it easy to learn and fun to play, I mean thats what its all about right, the fun?</p><p></p><p>Also I played D&D for a good 10 years solid before 3E came out, I had a lot of house rules, but the core of it was still D&D, and I only stopped playing 2E, because I had checked 3.0 out, they had made some good changes, yet kept the game intact. At this point 3.5 allows for all sorts of things, and I don't even own a ton of supplements, I only have 5, and I see no reason that I can't play 3.5 for another 10-15 years, sacred cows and all.</p></blockquote><p></p>
[QUOTE="Diremede, post: 3073294, member: 7964"] If you kill all the sacred cows in D&D, then you just killed D&D and created something else. D&D is what D&D is, you should know that when you play it. Its a class system, with class abilities, racial traits, HP's, AC, and Saving Throws, and its all famous Magic Missile! (and I don't care what people say its not broken, as a 1st -2nd level wizard its the only way you can even hope to damage your enemies unless they are poorly armored peasants that are unarmed and standing still.) If you want a point type system with a skill point character growth and wound points instead of hit points, and DR instead of AC, and blah blah blah, well guess what, those games already exist, go play them if thats what you want. Or for that matter if you think that some D&D concepts should be changed, then change them, no on is stopping you, you can create house rules till your blue in the face. I see no good reason to change D&D so drastically that you take away from what makes it popular. Its a simple game with clear rules and class abilities that make it easy to learn and fun to play, I mean thats what its all about right, the fun? Also I played D&D for a good 10 years solid before 3E came out, I had a lot of house rules, but the core of it was still D&D, and I only stopped playing 2E, because I had checked 3.0 out, they had made some good changes, yet kept the game intact. At this point 3.5 allows for all sorts of things, and I don't even own a ton of supplements, I only have 5, and I see no reason that I can't play 3.5 for another 10-15 years, sacred cows and all. [/QUOTE]
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Would you play D&D if the sacred cows were sacrificed?
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