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Would you play D&D if the sacred cows were sacrificed?
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<blockquote data-quote="Michael Tree" data-source="post: 3077370" data-attributes="member: 1455"><p>Sacred cows that I think are neccessary to make D&D D&D:</p><p>- Classes</p><p>- Levels (though you could easily space out the levels to allow for more character progression without them becoming too powerful too quickly).</p><p>- Defined Spells. As much as I like flexible magic systems like Mage and True20, a big part of D&D is the big spell list.</p><p>- Hit Points. The way they're currently implemented could be changed, like using Vitality & Wounds, or Iron Heroes' death rules, but I don't think you could replace HP with a damage save and still feel like D&D.</p><p></p><p>Sacred cows that could be slaughtered and turned into juicy D&D steak:</p><p>- Vancian spellcasting. Get rid of the spell preparation, and replace it with something like Arcana Evolved's system. Better yet, change it to make it balanced per encounter instead of per day, like in Monte Cook's recent article, or like a spellcasting version of the Tome of Battle system.</p><p>- Armor Class. I desperately want character defenses to increase with level, instead of being entirely dependent upon equipment. I'm looking at you, True20 and Iron Heroes. It would also suit D&D if armor reduced damage instead of making you harder to hit. </p><p>- Buffing magic items. Having magic items are fun, but characters shouldn't have to wear over a dozen different buffing magic items just to be balanced. Make magic items give fun special abilities, not boring numerical modifiers.</p><p></p><p><em>edit:</em> Or, I could just point to John Snow's post and write "What he said."</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 3077370, member: 1455"] Sacred cows that I think are neccessary to make D&D D&D: - Classes - Levels (though you could easily space out the levels to allow for more character progression without them becoming too powerful too quickly). - Defined Spells. As much as I like flexible magic systems like Mage and True20, a big part of D&D is the big spell list. - Hit Points. The way they're currently implemented could be changed, like using Vitality & Wounds, or Iron Heroes' death rules, but I don't think you could replace HP with a damage save and still feel like D&D. Sacred cows that could be slaughtered and turned into juicy D&D steak: - Vancian spellcasting. Get rid of the spell preparation, and replace it with something like Arcana Evolved's system. Better yet, change it to make it balanced per encounter instead of per day, like in Monte Cook's recent article, or like a spellcasting version of the Tome of Battle system. - Armor Class. I desperately want character defenses to increase with level, instead of being entirely dependent upon equipment. I'm looking at you, True20 and Iron Heroes. It would also suit D&D if armor reduced damage instead of making you harder to hit. - Buffing magic items. Having magic items are fun, but characters shouldn't have to wear over a dozen different buffing magic items just to be balanced. Make magic items give fun special abilities, not boring numerical modifiers. [i]edit:[/i] Or, I could just point to John Snow's post and write "What he said." [/QUOTE]
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Would you play D&D if the sacred cows were sacrificed?
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