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Would you play D&D if the sacred cows were sacrificed?
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<blockquote data-quote="JohnSnow" data-source="post: 3078105" data-attributes="member: 32164"><p>First, I didn't actually mean you can't have D&D without those 4 races being present. However, I stand by them being one of the holy cows. Because, IMO, people would scream bloody murder if you DARED to present a game as <em>D&D</em> without stats for playing humans, elves, dwarves and halflings in the core rules. And I expect the designers realize that, because they always have been. Sounds pretty much like a sacred cow to me.</p><p></p><p>I wouldn't lay odds on any version of <em>D&D</em> ever instituting a straight damage number. Part of the "fun" for many peopl is watching the numbers come up on the dice. 'Sides, I'd say funny-shaped dice are a pretty big part of what makes D&D FEEL like D&D.</p><p></p><p>I almost just said "d20 for combat" because that's, IMO, part of why D&D became the most popular roleplaying game. Its resolution mechanic for combat (the most common ingame situation) was quite straightforward. I realize the application of the d20 to the skill system is recent. However, deciding to apply the d20 more universally to task resolution was one of the most brilliant advances in 3e in my opinion. And given how obvious it was, I don't see the designers separating out the mechanics again. I mean, they could, but I just don't see it happening.</p><p></p><p>So, let's call the use of the d20 for combat and saving throws "sacred cows" and leave the application of the d20 to other task resolution just in the "extremely likely to stick around" category.</p><p></p><p>I think most people would agree that D&D wouldn't be D&D without classes and levels. But I could be wrong.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3078105, member: 32164"] First, I didn't actually mean you can't have D&D without those 4 races being present. However, I stand by them being one of the holy cows. Because, IMO, people would scream bloody murder if you DARED to present a game as [i]D&D[/i] without stats for playing humans, elves, dwarves and halflings in the core rules. And I expect the designers realize that, because they always have been. Sounds pretty much like a sacred cow to me. I wouldn't lay odds on any version of [i]D&D[/i] ever instituting a straight damage number. Part of the "fun" for many peopl is watching the numbers come up on the dice. 'Sides, I'd say funny-shaped dice are a pretty big part of what makes D&D FEEL like D&D. I almost just said "d20 for combat" because that's, IMO, part of why D&D became the most popular roleplaying game. Its resolution mechanic for combat (the most common ingame situation) was quite straightforward. I realize the application of the d20 to the skill system is recent. However, deciding to apply the d20 more universally to task resolution was one of the most brilliant advances in 3e in my opinion. And given how obvious it was, I don't see the designers separating out the mechanics again. I mean, they could, but I just don't see it happening. So, let's call the use of the d20 for combat and saving throws "sacred cows" and leave the application of the d20 to other task resolution just in the "extremely likely to stick around" category. I think most people would agree that D&D wouldn't be D&D without classes and levels. But I could be wrong. [/QUOTE]
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Would you play D&D if the sacred cows were sacrificed?
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