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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="Don Durito" data-source="post: 7890565" data-attributes="member: 6687260"><p>You're missing the point. </p><p></p><p>"Grizzled veteran soldier who did his time in the Orcs Wars, and now just wants to run his tavern in peace", is represented differently in a game in which there is<strong> zero </strong>combat. You don't need anything mechanical at all to represent his Fighting ability - because it's not going to be coming up in the game. He will literally never be fighting anyone ever (that's what zero combat means). So how would you realise this character in a D&D game with no combat? Well, I would probably imagine he would be very intimidating, scars, from the war, a big build - let's say I'm not trying to optimise and put points in Strength and Con to represent that he's a big guy (because while abilities don't see a lot of use out of combat they do still mean <em>something)</em>. But what we're left with is that the point at which this whole history of violence interacts with the game engine is through the Intimidate skill. </p><p></p><p>This skill now has to carry a lot of weight (because I can't demonstrate my characters history as a grizzled veteran by just kicking butt.) So I want to make sure I'm damn good at it.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7890565, member: 6687260"] You're missing the point. "Grizzled veteran soldier who did his time in the Orcs Wars, and now just wants to run his tavern in peace", is represented differently in a game in which there is[B] zero [/B]combat. You don't need anything mechanical at all to represent his Fighting ability - because it's not going to be coming up in the game. He will literally never be fighting anyone ever (that's what zero combat means). So how would you realise this character in a D&D game with no combat? Well, I would probably imagine he would be very intimidating, scars, from the war, a big build - let's say I'm not trying to optimise and put points in Strength and Con to represent that he's a big guy (because while abilities don't see a lot of use out of combat they do still mean [I]something)[/I]. But what we're left with is that the point at which this whole history of violence interacts with the game engine is through the Intimidate skill. This skill now has to carry a lot of weight (because I can't demonstrate my characters history as a grizzled veteran by just kicking butt.) So I want to make sure I'm damn good at it. [/QUOTE]
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Would you play D&D if you knew there would be no combat?
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