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General Tabletop Discussion
*Dungeons & Dragons
Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="Don Durito" data-source="post: 7890590" data-attributes="member: 6687260"><p>Well yes as I said before. That's a different situation.</p><p></p><p>Even if they seem similar, it's a very different situation entirely. Having abilities that your fit character that you know will rarely see use, is different to abilities that don't see any use ever.</p><p></p><p>The thread is somewhat confused, because it's asks one question but then can't make up it's mind whether it actually wants to asks a very different question.</p><p></p><p>In D&D combat has weight. Even if you average one combat in 10 sessions of game play it has weight. It informs the kind of archetypes that players want to create, it involves a literally life and death situation, and it's means of resolution lend it dramatic weight. You may have lots of fun playing your Barbarian as a backward yokel stumbling around town trying to fit in and getting swindled - but you know sooner or later he's going to flip out and pound someone because that's pretty much something that defines the character.</p><p></p><p>It's like the pulp era western. They basically created (unless this is an urban myth) the long drawn out build up to the gun fight because they were being paid by the word. So you don't have the gunfight for as long as you can, as long everyone's enjoying the story, but sooner or later, you have to arrive there.</p><p></p><p>As I said before, D&D with <em>no </em>combat is a very strange beast. So much so, that it's hard to even know how to think about it without a specific premise in mind - why would combat be absolutely and completely off the table? Given that PCs have so many ways to resolve problems via violence what strictures would be put in place to ensure that doesn't actually happen ever?</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7890590, member: 6687260"] Well yes as I said before. That's a different situation. Even if they seem similar, it's a very different situation entirely. Having abilities that your fit character that you know will rarely see use, is different to abilities that don't see any use ever. The thread is somewhat confused, because it's asks one question but then can't make up it's mind whether it actually wants to asks a very different question. In D&D combat has weight. Even if you average one combat in 10 sessions of game play it has weight. It informs the kind of archetypes that players want to create, it involves a literally life and death situation, and it's means of resolution lend it dramatic weight. You may have lots of fun playing your Barbarian as a backward yokel stumbling around town trying to fit in and getting swindled - but you know sooner or later he's going to flip out and pound someone because that's pretty much something that defines the character. It's like the pulp era western. They basically created (unless this is an urban myth) the long drawn out build up to the gun fight because they were being paid by the word. So you don't have the gunfight for as long as you can, as long everyone's enjoying the story, but sooner or later, you have to arrive there. As I said before, D&D with [I]no [/I]combat is a very strange beast. So much so, that it's hard to even know how to think about it without a specific premise in mind - why would combat be absolutely and completely off the table? Given that PCs have so many ways to resolve problems via violence what strictures would be put in place to ensure that doesn't actually happen ever? [/QUOTE]
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Would you play D&D if you knew there would be no combat?
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