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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="Lanefan" data-source="post: 7890763" data-attributes="member: 29398"><p>Step back from the mechanics and ask what you could do with a character like this in a pacifist game.</p><p></p><p>Our veteran might not fight any more - maybe explained by his having taken a vow of peace after some incident or other in the past, and renounced his Fighter skills - but he can tell war stories till the end of time, some of which might hold relevance to (or allegory of) the party's current situation. </p><p></p><p>He can look at someone for five minutes and size up whether that person could be trained to fight e.g. in an arena; and maybe also gain an idea of that person's level of courage.</p><p></p><p>He's seen (and probably served under) good commanders and bad ones, knows the difference between them and knows what made them good or bad. He's also served with good companions and bad, ditto.</p><p></p><p>He's probably travelled a fair bit of the realm via marching up and down across it and thus has more on-the-ground knowledge of the rural folk and how they think/operate than any pure city dweller (or noble!) ever would.</p><p></p><p>I could go on - and on, and on - but you get the idea, hm?</p><p></p><p>All you-as-player need to do is a) get your DM's permission then b) before play starts* make up this guy's service history - what units/legions/armies he was in; who his commanders/superiors were and a three-word note for each e.g. "stern, fair, aloof", "weak, indecisive, cheerful", etc.; what (if any) action he saw; where he went during his tour(s) of duty, and maybe anything else he might have done during his downtimes.</p><p></p><p>Then you can spend the whole campaign mining the hell out of all this for your war stories. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - or very shortly after, once you-as-player have had a chance to look over whatever setting the DM's using.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7890763, member: 29398"] Step back from the mechanics and ask what you could do with a character like this in a pacifist game. Our veteran might not fight any more - maybe explained by his having taken a vow of peace after some incident or other in the past, and renounced his Fighter skills - but he can tell war stories till the end of time, some of which might hold relevance to (or allegory of) the party's current situation. He can look at someone for five minutes and size up whether that person could be trained to fight e.g. in an arena; and maybe also gain an idea of that person's level of courage. He's seen (and probably served under) good commanders and bad ones, knows the difference between them and knows what made them good or bad. He's also served with good companions and bad, ditto. He's probably travelled a fair bit of the realm via marching up and down across it and thus has more on-the-ground knowledge of the rural folk and how they think/operate than any pure city dweller (or noble!) ever would. I could go on - and on, and on - but you get the idea, hm? All you-as-player need to do is a) get your DM's permission then b) before play starts* make up this guy's service history - what units/legions/armies he was in; who his commanders/superiors were and a three-word note for each e.g. "stern, fair, aloof", "weak, indecisive, cheerful", etc.; what (if any) action he saw; where he went during his tour(s) of duty, and maybe anything else he might have done during his downtimes. Then you can spend the whole campaign mining the hell out of all this for your war stories. :) * - or very shortly after, once you-as-player have had a chance to look over whatever setting the DM's using. [/QUOTE]
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Would you play D&D if you knew there would be no combat?
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