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General Tabletop Discussion
*Dungeons & Dragons
Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="Lanefan" data-source="post: 7890776" data-attributes="member: 29398"><p>...which is probably a good idea regardless, but not at all what I'm getting at here...How in the 19 hells am I making up any houserules here?</p><p></p><p>It's called non-mechanical freeform roleplaying, backed up if needs must by at most one or two existing skills (e.g. Perception), and it can be done every bit as well in 5e as it can in any other RPG.</p><p></p><p>Again I think you're missing my point: none of this has to be mechanically operationalised in order to work at the table.</p><p></p><p>Make up your character, roleplay the bejeesus out of it, and if the mechanics get in the way of that roleplaying - which they don't in any edition of D&D unless the DM forces them to - then push them aside. (that said, if you've got one of those DMs who doesn't like players making unimportant stuff* up either on the fly or ahead of time, then you have a problem I can't solve)</p><p></p><p>* - such as detailed character history/backstory that you can later mine for roleplaying ideas.</p><p></p><p>Put another way - in this example you're not playing the Fighter for his mechanics now, you're playing him to draw on his memories from his soldiering past. He's a Fighter now only because if he had to he could remember how to pick up a weapon and use it...and because after his soldiering days he never learned any other class.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7890776, member: 29398"] ...which is probably a good idea regardless, but not at all what I'm getting at here...How in the 19 hells am I making up any houserules here? It's called non-mechanical freeform roleplaying, backed up if needs must by at most one or two existing skills (e.g. Perception), and it can be done every bit as well in 5e as it can in any other RPG. Again I think you're missing my point: none of this has to be mechanically operationalised in order to work at the table. Make up your character, roleplay the bejeesus out of it, and if the mechanics get in the way of that roleplaying - which they don't in any edition of D&D unless the DM forces them to - then push them aside. (that said, if you've got one of those DMs who doesn't like players making unimportant stuff* up either on the fly or ahead of time, then you have a problem I can't solve) * - such as detailed character history/backstory that you can later mine for roleplaying ideas. Put another way - in this example you're not playing the Fighter for his mechanics now, you're playing him to draw on his memories from his soldiering past. He's a Fighter now only because if he had to he could remember how to pick up a weapon and use it...and because after his soldiering days he never learned any other class. [/QUOTE]
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Would you play D&D if you knew there would be no combat?
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