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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="hawkeyefan" data-source="post: 7891490" data-attributes="member: 6785785"><p>I certainly think that changing the fundamental expectations of play is something that <em>can </em>be done. It would likely take some serious effort on the group’s part, and in particular, the DM’s part.</p><p></p><p>You’d have to consider what options to even allow. A Fighter isn’t going to be all that useful in such a game; do you remove the class, or do you change it so that there’s more opportunity to contribute?</p><p></p><p>You probably want to expand on social interaction rules, like Persuasion and Deception and the like. There’s some easy ways to do that, but you’d likely want to establish them before hand. Having everything boil down to one CHA check seems a bit boring and overly simple. So do you go with skill challenges? Something else? </p><p></p><p>Skill selection is likely going to be huge in such a game, so skills by class and background may need some consideration. Backgrounds would seem to be almost more important than class, in some ways....there’s almost always some social aspect of a background.</p><p></p><p>Certain spells would become very desirable. Charm Person for example is a low level spell whose impact would go up quite a bit. You’d likely have to consider changes to it since the likelihood that the caster or his allies break it by attacking is gone. There’d be lots of potential changes like that to consider.</p><p></p><p>Much of this likely could be abdicated on the fly, but for players to have a clear understanding and make informed decisions, you’d likely have to do a good amount of it ahead of time.</p><p></p><p>Such a game might really be a lot of fun. My question is if the work I think it would take would be worth the effort compared to picking up another system and using that.</p><p></p><p>I think the answer to that would depend on exactly what you were trying to achieve....intrigue/espionage or horror/survival or what...and what decisions you went with to try and achieve it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7891490, member: 6785785"] I certainly think that changing the fundamental expectations of play is something that [I]can [/I]be done. It would likely take some serious effort on the group’s part, and in particular, the DM’s part. You’d have to consider what options to even allow. A Fighter isn’t going to be all that useful in such a game; do you remove the class, or do you change it so that there’s more opportunity to contribute? You probably want to expand on social interaction rules, like Persuasion and Deception and the like. There’s some easy ways to do that, but you’d likely want to establish them before hand. Having everything boil down to one CHA check seems a bit boring and overly simple. So do you go with skill challenges? Something else? Skill selection is likely going to be huge in such a game, so skills by class and background may need some consideration. Backgrounds would seem to be almost more important than class, in some ways....there’s almost always some social aspect of a background. Certain spells would become very desirable. Charm Person for example is a low level spell whose impact would go up quite a bit. You’d likely have to consider changes to it since the likelihood that the caster or his allies break it by attacking is gone. There’d be lots of potential changes like that to consider. Much of this likely could be abdicated on the fly, but for players to have a clear understanding and make informed decisions, you’d likely have to do a good amount of it ahead of time. Such a game might really be a lot of fun. My question is if the work I think it would take would be worth the effort compared to picking up another system and using that. I think the answer to that would depend on exactly what you were trying to achieve....intrigue/espionage or horror/survival or what...and what decisions you went with to try and achieve it. [/QUOTE]
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