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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="Celebrim" data-source="post: 7891827" data-attributes="member: 4937"><p>Ugh. I admit I have ran that game before, but for 5 year old players playing make believe who did not want monsters and other scary stuff harshing up their imagined play day. It's the equivalent of "The Pokey Little Puppy: The RPG". </p><p></p><p></p><p></p><p>I improvise stuff in every session I play. At the same time, I'm not sure I've ever improvised anything. Yes, no amount of preparation is ever complete, and you never know what the players are going to do. Invariably you'll have to make stuff up. But even when I'm improvising, what I'm doing is actually leveraging other sorts of preparation. I'm leveraging all the reading in history I've done to create color on the fly. I'm leveraging all the past games I've ran to take bits and pieces from other games and reshaping them to fit this one. I'm leveraging the world building I've put into the setting to fill in the blank spaces in the map. I'm leveraging even say a random table to help spur my imagination. Stories and scenarios don't just leap from my head full formed like Athena arrayed for battle. They are coming as it were out of a sketch book of half-baked ideas that suddenly are now needed.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7891827, member: 4937"] Ugh. I admit I have ran that game before, but for 5 year old players playing make believe who did not want monsters and other scary stuff harshing up their imagined play day. It's the equivalent of "The Pokey Little Puppy: The RPG". I improvise stuff in every session I play. At the same time, I'm not sure I've ever improvised anything. Yes, no amount of preparation is ever complete, and you never know what the players are going to do. Invariably you'll have to make stuff up. But even when I'm improvising, what I'm doing is actually leveraging other sorts of preparation. I'm leveraging all the reading in history I've done to create color on the fly. I'm leveraging all the past games I've ran to take bits and pieces from other games and reshaping them to fit this one. I'm leveraging the world building I've put into the setting to fill in the blank spaces in the map. I'm leveraging even say a random table to help spur my imagination. Stories and scenarios don't just leap from my head full formed like Athena arrayed for battle. They are coming as it were out of a sketch book of half-baked ideas that suddenly are now needed. [/QUOTE]
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