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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="Umbran" data-source="post: 7892331" data-attributes="member: 177"><p>I was giving an initial example to give a basic answer to the question. It also probably depends on what you classify as "a system". </p><p></p><p>For example... Shadowrun. In every edition of the system, automatic firearms are a major element of the system, its design, and balance. How much do we eliminate, and still claim we are honestly using, "the system" to emulate D&D? Not to be answered here, but it does speak to the next bit...</p><p></p><p></p><p></p><p>I think that with many, it is unnatural enough that the fact that you need to constantly apply a crowbar becomes a major issue with actually doing the thing. </p><p></p><p>But, besides that, broadly speaking, I think we agree - if you bring enough genre tropes to the party, you can have many games play such that the players will walk away with that good old "D&D feeling" - whatever that may happen to be for you.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7892331, member: 177"] I was giving an initial example to give a basic answer to the question. It also probably depends on what you classify as "a system". For example... Shadowrun. In every edition of the system, automatic firearms are a major element of the system, its design, and balance. How much do we eliminate, and still claim we are honestly using, "the system" to emulate D&D? Not to be answered here, but it does speak to the next bit... I think that with many, it is unnatural enough that the fact that you need to constantly apply a crowbar becomes a major issue with actually doing the thing. But, besides that, broadly speaking, I think we agree - if you bring enough genre tropes to the party, you can have many games play such that the players will walk away with that good old "D&D feeling" - whatever that may happen to be for you. [/QUOTE]
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Community
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Would you play D&D if you knew there would be no combat?
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